No, it really isn’t. This is how game design works, how it has always worked.
Game developers have a vision for the things they create, just like any other artist. They will create what they want to create. They understand, however, that not all the decisions they make will be popular. Sometimes they do indeed mess up, and when they mess up, they’re quick to acknowledge it. A perfect example of this would be the Real ID on the forums proposal that they made. People railed against that hard and Blizzard realized it was a misstep and didn’t go forward with it.
By the logic you’re presenting here, they’d have gone through with it, then waited a bit and recanted a little by say making it B.Tag only instead of R.ID.
No, what happens is that they have a set goal in mind. In this case, they want covenant energy to be a thing. They don’t want players constantly swapping conduits all the time. So they added this system. Now some players have stood up and said “We don’t like this, it’s too restrictive.” and others have said “We want it gone, get rid of it.”.
Now Blizzard can’t please everyone. If they don’t change the system, only the people who like it (and those people do exist as this thread has shown) will be happy. If they remove it, then only the players who wanted it gone will be happy (as there may have been people in the ‘too restrictive’ crowd who were okay with the system, but just wanted it to be easier to work around.) Neither option is good. So they take all that feedback on board and decide to make it easier to move around.
The developers are happy because they get to keep their vision for the game intact.
Those happy with conduit energy are happy.
Those who wanted lessened restrictions are happy.
The only people who aren’t happy are the ones who want it gone, but maybe, maybe they can adjust to the compromise.
That’s where we are now coming into 9.1. Option A is keeping conduit energy as is with no changes. Option B is removing it entirely. Blizzard is drifting closer to B by loosening the restrictions, thanks to the feedback they’ve received. Is it enough? Probably not, and like with Azerite in BFA, I expect that in 9.2 and 9.3 we’ll see even more relaxation on restrictions, but never an outright removal.