Increasing Renown Restores Conduit Energy in Patch 9.1

Could you quote something I said that even comes close to your summary? Pointing out that the system is working as intended is not the same as saying the system is perfect. You might not like the intent of the system, but that is what it’s designed to do, and for me it is a fundamental intent to have in any RPG.

How is that relevant for my argument. None of the changes made to conduit energy reduced it’s effectiveness to fulfill it’s purpose. They just made the system more forgiving for it’s intended use. They made earning renown and learning a new conduit replenish conduit energy because these are moments where players are expected to adjust their builds. They don’t want you to be out of conduit energy when you most need it.

When did I ever said Blizzard was infallible? There are tons of crappy design choices made over the years. You don’t need to be infallible in order to not be making a mistake in this specific instance.

As a politician I have way higher convincing mountains to climb. Some of them I even consider impossible, and yet here I am.

dragging game out means keeping subs for months and years

blizz will NEVER get rid of time-gated and RNG systems

But you play it? your armory shows all that and waaaaaaay more . All it would do is encourage these systems to stay , get worse or just never change to even matter

“Increasing Renown restores conduit energy”

So… what happens when we’re at the new cap and can’t increase Renown any more?

FFS guys, you’re making very hard to tell people that you’re not half asking it.

Why are they doing it when we had glyphs… that you could buy… that were created from inscription…

I play it… yes… I think i’ve explained by this point at least a dozen times that you’re allowed to criticise content you consume. There are parts of World of Warcraft that I enjoy, like raiding and the community.

Is that really the best you have?

The best possible offense people who defend conduit energy have is that I play the game. Wow… it’s fixed.

So, 3 times per week (more if you’re catching up), for a significant length of time (depending on how far along in renown you are) you’ll get full resets of covenant energy. It’s not nothing. It works.

Who says I am defending or against it?? :rofl:.

Yeah you have literally ran maw for Venari rep grinding 7200 Stygia for each slot and more for more times than I can count , the same could be be said with Torghast and other systems

Your participation metrics does not match your feedback and it shows. Blizzard is not listening and they did something that doesn’t matter in the grand scale of things .

Oh they are listening. If they weren’t this change wouldn’t have happened.

This change is in response to feedback that players are unhappy with how conduit energy currently works. Blizzard recognizes this. As I said right at the start, there’s Option A, what the devs want, and Option B, what the players want. Option A being conduit energy and Option B being no conduit energy.

It’s unlikely that conduit energy will ever be removed, but if it is, it won’t happen until 9.3 or 10.0. But they’ll make it easier for players to avoid being limited as much by the system. A slow move from A to B.

The Mythic raiding tax is nothing foreign to us, we just do it and get it out of the way so we can enjoy the content we consume.

1 Like

the easy way of allowing people to experiment is to just let them experiment. take away punishments for doing stuff that shouldn’t be punished, take away the 2 week potato poop for covenant swapping, take away conduit energy, take away unmounted gameplay of entire zones, just take away the garbage. i’m playing an MMO, not the witcher 3 or an esport, where every choice i make is one i’m stuck with until i wait X amount of time.

The truly telling part of all of this is that if they were to create the scarab lord quest chain in shadowlands, we all know that their design philosophy would be a time gated opening instead of a player driven opening.

2 Likes

This is the classic take 2 steps forward to check the reaction then one step back to say we have listened. They are listening just not in the perspective of the players but themselves. New world is trying that now with their MX store :rofl:

The issue is they have taken too many steps forward like every expansion and then they take one step back at time to pretend they are listening .The only thing they listen to is their wallets. So if players who play excruciating hours day in and day out are gonna be happy with the bare minimum , it won’t matter at all .

The player-base who have left to play other stuff because these said systems do leave an impact on their quarterly

Don’t threaten me with a good time.

Imagine only being able to turn in 200 Silithid Carapace Fragments a day.

That’s what current WoW would do.

2 Likes

More like a week.

In other words there is alot of crap on my spaghetti (endgame), but because there is still spaghetti under all this :poop: you will still eat it ??. Activision, EA , Bethesda all these companies luv players like you . They can get away with a lot of crap and still get paid doing it.

You do absolutely nothing to support your own agenda because you all are part of the problem in the first place.

What a vile comparison.

We just don’t enjoy doing the maw/torghast. We don’t do something revolting akin to what you’re trying to say. God you people need to reach so far to try and prove a point.

1 Like

yeah, it’d take 4 weeks for the opening and you could only do 200 pieces a day. if you missed the day before, that’s okay, coz you can do 400 on day 2, and 600 on day 3. don’t get me wrong, i’m okay with those systems for conquest, but i am not excited for the day it becomes part of the gameplay loop for non-currency activities

perfectly said. players are just tired.

1 Like

No, it really isn’t. This is how game design works, how it has always worked.

Game developers have a vision for the things they create, just like any other artist. They will create what they want to create. They understand, however, that not all the decisions they make will be popular. Sometimes they do indeed mess up, and when they mess up, they’re quick to acknowledge it. A perfect example of this would be the Real ID on the forums proposal that they made. People railed against that hard and Blizzard realized it was a misstep and didn’t go forward with it.

By the logic you’re presenting here, they’d have gone through with it, then waited a bit and recanted a little by say making it B.Tag only instead of R.ID.

No, what happens is that they have a set goal in mind. In this case, they want covenant energy to be a thing. They don’t want players constantly swapping conduits all the time. So they added this system. Now some players have stood up and said “We don’t like this, it’s too restrictive.” and others have said “We want it gone, get rid of it.”.

Now Blizzard can’t please everyone. If they don’t change the system, only the people who like it (and those people do exist as this thread has shown) will be happy. If they remove it, then only the players who wanted it gone will be happy (as there may have been people in the ‘too restrictive’ crowd who were okay with the system, but just wanted it to be easier to work around.) Neither option is good. So they take all that feedback on board and decide to make it easier to move around.

The developers are happy because they get to keep their vision for the game intact.
Those happy with conduit energy are happy.
Those who wanted lessened restrictions are happy.

The only people who aren’t happy are the ones who want it gone, but maybe, maybe they can adjust to the compromise.

That’s where we are now coming into 9.1. Option A is keeping conduit energy as is with no changes. Option B is removing it entirely. Blizzard is drifting closer to B by loosening the restrictions, thanks to the feedback they’ve received. Is it enough? Probably not, and like with Azerite in BFA, I expect that in 9.2 and 9.3 we’ll see even more relaxation on restrictions, but never an outright removal.

Because you are stubborn and you are part of the problem and are making it Worse not better. If players like you change everything else changes else let the merry go round continues

Its a comparism , not to be taken literally :rofl: you do understand that right? you do exactly that though in the gaming world sense.