Hiya! For The Alliance
This is my second post in relation to the incentives to play Rated Battlegrounds, click on the links at the bottom of this post to check out some of my other posts!
To enter the queue for Rated Battlegrounds (RBG) you simply need to create a raid group of 10 players. A typical RBG Pick Up and Go (PuG) group generally seeks to have a composition of 1/3/6 (1 Tank + 3 Healers + 6 Damage Dealers).
Paladins, Warriors, Demon Hunters, Monks, Death Knights and Druids can all queue up for Rated Battlegrounds and PvE activites alike as the Tank role, however in Rated Battlegrounds only one of those classes has the capacity to become immune to all forms of Crowd Control for a period of 30 seconds.
Naturally, this makes Guardian Druid a far superior choice when Flag Carrying or Defending a Base on Arathi Basin is concerned, rendering all other Tanking classes as an unpopular choice and unviable in the minds of most serious RBG players.
Waiting for specifically a Guardian Druid takes longer than it would take to wait for any of the other five classes which can queue up as a Tank. What is the solution?
Well, the goal is to reduce the amount of time it takes to go from:
Forming a Rated Battleground Group > Playing Rated Battlegrounds
I have thought of three approaches:
- Seperate Warsong Gulch and Twin Peaks (Flag Carry Maps) by allowing groups to select which maps theyâd prefer to play and eliminate up to two from the map pool.
When queueing for Random Battlegrounds it is possible to queue for specific maps
- Equip the Warsong Gulch and Twin Peaks Flag Rooms with a vehicle, item, suit of armor or pair of boots that grant players access to powerful Flag Carrying abilities.
Class fantasy would of course be difficult to maintain if the Flag Carrying abilities are to be balanced. âBoots of the Swiftâ would be equippable by only one member of your team at the start of a Flag Carrying RBG. The player wearing them would glow red or blue depending on their faction and gain access to various abilities (Self Heal, CC Immunity, Knockback, Speed% Increase, Spell Reflection, Heroic Leap, Stealth, Shield for Allies, Heal for Allies). They would have to be balanced of course, and the goal would be to ensure all of the abilities which add to the flavour of Flag Carrying currently remain in the game.
- Introduce new Legendary Powers specifically for Flag Carrying in RBG, attempt to keep the class fantasy intact.
Legendary powers would include: CC immunity similarly to Legacy of the Sleeper operates, some form of Spell Reflection replicating the old version (3-5 second duration reflecting all spells throughout this period, as opposed to just one) of a Warriorâs Spell Reflect and perhaps even a Mass Spell Reflection. The abilities I mentioned in brackets above all have the potential to be their own individual Flag Carrying legendary power provided these ideas are carefully thought out and implemented effectively.
Imagine how long it would take to create a group for a Mythic+ Dungeon if you could only invite a Guardian Druid to play the role of Tank.
I believe in order to make RBG more approachable it is necessary to solve the problem of finding a suitable Flag Carrier. New players are often keen to try out all aspects of the game and if RBG is to remain as one of them it must be something you can easily form a group for.
Thanks for reading, If you have any questions or would like to know what I think about another matter feel free to pose it as a reply! I have many other ideas of how to encourage participation in Rated Battlegrounds.
First Post: Incentives to play Rated Battlegrounds 1: Cosmetic Rewards