In BFA Demolock was the only dps without a kick - it had trouble finding groups. I worry about priests in DF

blizz removed the kick from class tree ,because fellhunter needs a reason to exist :roll_eyes:

btw curse of tongues should be the warlock “kick” should have been for a looooong time

amplify curse = convert it into a silence

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It’s also DPSing, Interrupting, CCing
 Unless you just take 80% of your abilities off your bar.

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Hpriest does have an interrupt. Chastise can even be talented into a 4sec stun. 1min cooldown that is reduced by smiting stuff.

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But
 in most cases, interrupting reduces the amount to heal, and is basically preventative healing. So if anything, I might suggest no one should be interrupting more than a healer.

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It’s a good ability, but not really an interrupt.

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How so it makes the cast bar stop
 Used it all the time in OG Nathria on Frieda when the melee were slacking.

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Interuppting is damage mitigation. Basically it makes you not need to heal with many damage spells.

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your right. i dont wanna be a bastion owl just h**ting around the place

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Not every class should have a kick. Many of the classes should lose it. And adjust the game(burst and healing) to account for it. Of course I am referring to pvp here but it could apply to op’s issue.

Juking every other cast in a group fight is not fun. It’s just as annoying as being in a stun 75% of the time due to everyone also getting stuns.

Not everyone should have a kick, and a stun, and a disorient/incap, and a selfheal. Things are too bursty, both damage and healing, and has wayyyy too much cc. Giving more people the kicks is a bandaid over cancer.

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As a reminder, I’ve been one of the people fighting for an interrupt. Lol.

However, keep in mind, a good majority of healers won’t spec into the interrupt. It’s in the dps side of the tree in almost all cases (I believe Holy Pally is the exception), and most healers will want to go deep in the heal side of the tree.

For instance, Resto Druid has to go pretty deep into the bear/cat side of the class tree for their interrupt (and it’ll be essentially melee range and only useable in cat/bear form which means it’ll cost a GCD)

Yes, a lot still will - but there will still be a chunk that don’t.

The SBG tuning should tell people they are really pushing for healers to heal more and less dps.

Though yes, Disc/Holy should have access to an interrupt (not silence). I don’t understand why they don’t, their reasoning makes zero sense.

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Only thing people care about in the upper echelons of difficulty(at least in mythic+) for healers is damage. Shamans could have 3-4 interrupts but if priests are doing more damage, then that’s the healer that will be meta. It comes down to brute forcing the timer

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I personally believe that players will expect you to show up with an interrupt regardless of the position on your class tree. It will be something they expect.

Druid is the only one that’s kind of silly to get to. They still need to blow up that class tree, hopefully they do despite the tuning phase they’ve entered.

Points spent to get to interrupt:
Shaman: 0
Monk: 4 (and you lose zero healing throughput to get it because of the 8 point rule and you get improved detox)
Evoker: 2
Paladin: 4 (same thing as monk, no healing throughput lost to get it)
Priest: :frowning: no interrupts for them
Druid: 6 points (as mentioned, this one stinks)

Largely though, there really isn’t any good reason for any healer other than priests and druids not to have their interrupt when it’s such a valuable tool in M+, reducing the amount of healing that has to go out. One interrupt can be worth a ton of healing or a wipe, I’d actually argue it is basically undocumented healing throughput.

This feels like a bit of bias based on personal desires. I could say: “they nerfed a ton of stuff in Halls of Valor, clearly they want healers to dps more.”

Yeah, I still hope they revert the change. Class designers can be stubborn to a fault though, sadly.

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my most playtime character is a holy priest

i don’t personally want an interrupt. i just want other stuff that makes us unique. like maybe holy ward could be a non pvp talent or something. or baseline.

People didn’t take Demo in BFA because it couldn’t compete with other classes and priest wasn’t meta for PI (hell I don’t even know if they had PI in BFA can’t remember).

Outlaw was king, fire mage was blasting with their neck and bracers for a time, DH was a solid option, and balance druid didn’t suck which automatically made them extremely meta due to their utility. Pretty sure hunter was in there too, bc they usually are.

If Demo was doing huge dam like they are now and priest was meta in keys, people would’ve taken them. Interrupt is irrelevant, you’ll make it work.

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In BFA, Demo was more played than Aff in M+ for 3 of the 4 seasons.
It was consistently above Arcane Mage and MM Hunter for the whole expansion. Hell, Demo was more played than Fire in Season 2.

I know what you’re thinking
 Aff Lock and Arcane Mage isn’t exactly stiff competition.
But they have kicks. Point being, a kick is valuable, but it isn’t required.

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In a meta where all healers get a kick (DF), the issue isn’t as different as in a meta where a single healer as a kick (SL).

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That’ll work out great, with druid tanks having less CC because they will need to choose between ones that are currently baseline. And DPS will choose not to take interrupts and/or stuns and just go more damage.

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And how many of those work on bosses again?

Right, Axe Toss.

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MW will take it and love it

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