Improved Blizzard is STILL broken

Last night had a normal-speed mob run right through the entire AOE from tip-to-tip without ever being snared. Not because of resists, but because of a busted mechanic that has persisted for 8 months and counting.

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Completely accurate. It’s infuriating. My favorite is when they finally get the snare when they are about 2 yards for you and well outside of the blizzard.

Spell batching is so terrible. But, Blizzard won’t admit their mistakes so we’re stuck.

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From a thread long, long ago:

ā€œWTF I spec’d 3/3 Improved Blizzard and they still suckā€

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Leeway at its finest.

Q: Spell bactching seems to be causing problems with aoe abilities such as people being able to run over hunters traps and it not going off or running through mages blizzard spell and not getting hit or slowed by it and many more aoe abilities… are there any thoughts about lowering the spell batching delay or another way to fix these issues?

A: This is actually not related to spell batching. Traps and AoE abilities check for the presence of targets during a heartbeat update. If the target moves through them between two heartbeat updates they will not notice the target. This is how it was in the original 1.12.

https://blue.mmo-champion.com/topic/1107543-qa-compilation-wow-classic-development-team-ama/

5 Likes

except its not happening.

quick search of any farming video and you’ll see it over and over and over again…

e.g.

here it is on repeat:

https://streamable.com/1q9hho

Explain to me how that tiger was not hit by a ā€˜pulse’ while mobs right next to it were.

That’s on top of the fact it takes 2 seconds to deal damage from a channeled (not cast) spell that is supposed to deal damage every 1 second.

3 Likes

Idk, the same way this pirate got through in 2006?

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  1. notice how the first tick lands? gee, that would be nice in classic, because it doesnt:

    https://streamable.com/1q9hho
    

first tick is completely ignored and damage doesnt land until 6 out of 8 seconds left on the channel.

more proof:

https://imgur.com/eeu8WJH

Now go back to your 120p evidence, watch damage land 1 second after casting, not 2 seconds… you’re just proving my point.

  1. couldnt you find something with fewer pixels? you cant see individual mobs, you only see a blob

  2. only getting 7 ticks out of a spell clearly defined to hit 8 times is not ā€˜working as intended’ no matter how hard you troll

  1. Where is all your footage from 2005 WoW Vanilla in 4K HDR?
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it was deleted because was hosted on video google

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try putting points in Improved Activision

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lol if only we could improve activision.

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What was described by the blue post is precisely what is happening in that video. Mobs take damage from Blizzard but continue moving at normal speed because they were between heartbeats.

Are you confusing ā€œheartbeatā€ with ā€œdamage tickā€? Those aren’t the same thing.

This is why every raider should have engineering. Can’t take chances with these mobs.