oh sorry I thought it was about the store items. my bad
You lead with the store items, talked about the artists getting called greedy for wanting to be paid a fair wage for their work and then talked about store items some more. You spent 3 words demanding people change their moral standards (which let’s be honest, doesn’t happen on the GD forums)
Now bear in mind, I LOVE the new xmog set and I chucked out the 6-month sub for it. and again my sister is an artist, so I know she’s not being ignored for her work. She’s currently illustrating a 7-part novel series that will hopefully be published in the next couple years.
I think that it’s true that you will find what you’re looking for. And I look for the good in the world, so I don’t see the toxic jerks or give them the time of day or any attention at all. Let them scream into their hollow echo chambers and be drowned by their own words.
But OP has fallen into the classic trap where he/she focuses more on the negative aspect and that’s what I’ve been trying to help them get out of.
I personally know a lot of big time, small time musicians, artists, sculptors or any art type people and the biggest lesson they have always taught me is to focus on the positives when it comes to art.
yea but sadly a lot of people don’t view chefs/cooks as “artists” kinda hard to be an artist when being a cook too because a lot of restaurants want you to just follow the menu and give you no creativity. they could easily run specials made by the cooks which some do but most time they dont want to take that risk
True but in that case can we then really call the people at Blizz making these things artist too?
Like chefs/cooks taking a recipe and cooking it how each one of us has our own style all they are doing is taking someone else’s vision and making it in their style.
Because in other games people are not paying for the game /expansion plus a monthly fee . THey buy the game play for free and know new items and content have to be paid for .
With WoW we pay for the expansion , we pay for the opportunity to continue playing monthly. THis reason alone is why the store should be more based on services and if they want to sell merchandise based on the game hey I’m all for hats ,t-shirts ,coffee mugs and other stuff.
Some of the games you mention are single player games so there’s no servers to pay for, so no monthly fee. Doesn’t change the fact that the mounts and transmogs on the store are the same as DLC: things that were made outside the main project during downtime.
Destiny 2, Elder Scrolls online, Guild Wars 2 etc.
You may say FF 14 is there. Do you really want WoW to go down the route of freemium games when they spend lesser resources on the game’s overall quality just because you have a game to justify this anti-consumer practice?
/Sigh… You need to go back and look at the comments on that video. I went back and looked and the top ten comments were negative. Only one of them mentioned anything about the appearance. Every single other comment was about the stupidity of the cash shop and the greed of activision. Tons of great warcraft puns honestly flaming the cash shop.
No reason?! Lol very good reason. The cash shop is greedy garbage when a game is sub and box priced.
It’s not going to. The items made for the shop don’t take away from the game’s art budget. You might have had an argument 10 years ago, but the shop has been around since Wrath and it’s been nothing but fun cosmetic items.
I never said that. I explained this in several posts in this thread already, but game budgets are extremely strict and artists only work on whatever is on the timetable, i.e. what’s in the budget. That includes all the art assets that are part of the project (expansion in this case). Store items are side projects that are worked on between main projects, and those side projects usually don’t have a budget so they make their money back by selling the items in the store. The items cost Blizzard money to make because they have to pay the artists to make them. Even if it’s just their regular salary, pay always comes out of project budgets when you work for a game company. I suggest reading Carhagen’s posts in the thread because he explained it a lot better than me.