Imagine being an artist

/Sigh man. Blizzard has an art department. There’s lot they could have done this expansion and instead of providing in game goodies (like more than 4 armour mogs) they provided a very detailed mog for the shop. This has nothing to do with firing artists and everything to do with reallocating resources to milk whales.

Hard for you maybe. There are plenty of games that have servers that you don’t get charged for. Is starcraft 2, overwatch. You need to look up what a subscription is actually for. It’s for a live service where we continually get content. Similar to dlcs. However now we are getting extra stuff to pay for on top of the sub.

As an artist myself, this is just part of the thing. People will react as negatively as there are people who will be positive about it. Best to keep your chin held high and move on.

Commission checks are how I get paid at work.

AKA paid on completion of the project, it’s a common way to make money, but what blows my mind is the OP’s assertion that these game companies pay so poorly.

There is the possibility these employees also have a paid salary, but that is not mentioned in the OP so I will not assume that they take a salary.

It’s widely known that blizzard does not pay well.

These are also two different topics right now, no one is saying Blizzard artists are commissioned.

I am an artist irl ( what do you think chefs are? ) happens on a DAILY basis for us as customers got their own opinions. as an artist you need to understand just that. people have their own opinions and are entitled to it. if they hate your work then either take it with a grain of salt and try something else or just keep doing you.

you need to take pride in your work too. why is it that i see non blizz employee’s doing better art work then what blizz employees are doing? not just a few but a LOT. this reminds me of cooks i worked/work with who only show up to work to get paid and do very little to no work. if any they do a sloppy job.

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I know, they pay poorly.

Blizzard forum, OP is complaining about artist pay.

Whatever, you’re clearly looking for an echo chamber. :door:

No, I was pointing out that the OP’s claims were BS because there is literally no one I know ever in the United States that would work for that little pay.

Migrant workers are paid literally 10X more to pick apples. Allow that to sink in for a few min.

Freelance artists working on commissions are not the same as getting paid on commission at a work place.

If an average freelance artist charges “too much***” for their commissions, their is an exponential drop in sales. They make more by charging less than they are worth than not getting any commissions at all.

***Too much = subjective to buyers who much more often than not do not understand or value the amount of work it takes to create art.

I have NO IDEA WHY IT’S PART OF THE OP though because Blizzard artists are absolutely not commissioned on an individual basis.

Yes, and that’s why freelance artists also have day jobs.

That’s… not how it works at all. When you’re making a game, several departments are involved in the same game, so the budget is per game, not per department. Departments don’t come up with their own projects. How would that even make sense? The sound team making a game with only sound and no graphics? The art team making models with no gameplay? Just admit you don’t understand how game companies work.

Game budgets are project budgets. He answered your question perfectly. I say project because sometimes one game can have more than one project. For example, the single player mode and multiplayer mode can be separate projects, developed by different teams.

A bunch of gamers? Where did you even get that from?

Obviously. But they still can only get paid whatever the budget allows. Completely unrealistic numbers, but if an artist makes $50 an hour and the budget for art is $1000, then that would mean that artist can only do 20 hours worth of work on that project. The budget doesn’t determine pay, but it determines how much work is available based on pay.

Clearly you don’t work in the gaming industry if you think projects don’t have budgets. We’re spending a lot of time explaining because people don’t understand.

Tbh I don’t know either, I was tired and cranky. Obviously I’m not claiming that Blizzard artists are getting paid $40 for 20 hours, lol.

Some create art with pencils and paint and some of us create art with food :smile:

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Actually, some are. But you’ll pretend you know better. Artists have agents, some the work you see is done via agencies. I recognize some comic artists on a certain loading screen. Again, you’ll pretend they aren’t freelance artists with agents.

There are exceptions to the rules.

And no, artists working on designing armor in WoW are not commissioned for individual pieces.

That’s the subject at hand. We’re not talking about comic artists or even 2d artists.

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So, which is it? Oh I see what you are doing, stating facts until proven wrong. Ah, the internet, ever a bastion of wrongness and googling knowledge with flexible absolutes.

You’re not even grasping the subject and trying to argue with me. Get over yourself.

Concede that you have NO CLUE what you are talking about.

Bro how on earth is this ridiculous thread still going what on earth.

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No, because I’m not talking about “comic” artists in the first place. We’re talking specifically about the “art” that was placed on the cash shop. The transmog set.

The 3D artists.

We’re not even having the same discussion. You toxic twit.

What you say unto others, you say unto yourself. -Remember that.