I already explained above that it gives artists something to work on during downtime, else they wouldn’t get paid. You could argue that they could spend that time designing in-game stuff, but sometimes artists just want to design fun stuff that doesn’t necessarily fit anywhere in game.
I mean, I like it. I got it free since I’m on a six month sub currently. I didn’t say it sucked. Just they missed out on an awesome opportunity. Had they put the wings on a cloak slot, I think it would have worked so much better. I mean, we’re kind of limited on cloak opportunities.
But, it was still a cool looking set. My gnome is wearing the full set. She looks really cute. Just the wings … that’s my biggest gripe.
And its not like they haven’t tried to sweeten the pot to get people to do six month subs. Nothing wrong with that. They could have just said “this fairy mog is $20 bucks.”
But, they bundled it with a 6 month sub, not just a new one, but to anyone who is currently on one (now if that’s a bug, it’s the kind of bug I can live with!)
Well for one, mounts are a one off thing. Cosmetics are permanently attached to your character always, in cities, raids, dungeons, pvp. Mounts are only used for travel.
Take a look at my edit though, you replied like 2 sec before I edited.
Also it has nothing to do with me supporting the artists. It’s not the artists idea I’m sure, I would gladly pay an artist for a commission. Thing is my sub is supposed to pay artists as well, so I highly doubt that their salary changes if I buy more store things.
Artists don’t get paid unless there’s work to do. Unlike programming, there’s a finite amount of art that’s needed for every expansion. People don’t understand that.
There are always new pvp and pve sets being added. Sets being updated, cinematics, etc. Optimization of models, always things an artist can do in content development downtime.
While the game’s artists do deserve respect, I don’t think it’s fair to compare negative reception for a salaried artist‘s work to a contract/commission worker.
We can be cognizant of the poor conditions artists have to face, sympathetic to their efforts, and still recognize certain criticisms as valid.
I’d imagine it is though.
The art department must work significantly faster than the development side of things, so in between development cycles they are relatively lax, right?
Its pretty logical if you think about it.
The team just delayed the expansion.
Do you think the art department is the one working overtime right now to get things ready in time?