I'm tired of all the gimmicks in H+

Dealing with extra mechanics in dungeons that were never designed for them is just annoying. Why can’t H+ be a mode where mob health and damage is scaled up while keeping the same mechanics as normal heroic?

3 Likes

We already had that in cata and it was pretty garbage… I think this time they overdid it a bit by the abilities of the bosses to combo/overlap and have no cd’s in between in some aspects.

All this team knows how to do is gimmicks.

Look at SoD raids. Enough said.

I played SoD through level 50 and enjoyed it. At least in that case the instances were redesigned for the new mechanics.

They tried those already. Everyone hated them. No one wants to run the exact same dungeons with bigger numbers

1 Like

I mean the only mechanic that actually does anything is wind bomb, the rest can just be ignored

Because we did that in cata and it was long and boring.

1 Like

Aren’t you just a doomer. Dooming on every post. That isn’t going to get you classic+

3 Likes

Seems lot of fun to me, once you have done 3 to 4… Watch for Lazer, watch for purple trail and watch for bombs … not really that hard honestly.

the only one that’s a little goofy to see is the bombs because without addons and all the BS flying around AoE nonsense every class has… ya don’t see much on the ground lol.

MoP would have been 1000X better without as much of the pointless AoE and passive DoT’s.

we love a good wind bomb
or the bug guy that sucks you in and then you become the “why are you running” meme

Great more hp sponge bosses. Fun fun fun. Are you alright?