That’s the only point of play where there is an imbalance. General populations actually have alliance and horde relatively similar.
Numbers. There are more Horde than Alliance. Again, the OP did not mention or specify raiding. It isn’t all about raiders you know, others play this game too.
How would this fix anything?
Why would an established Horde player want to leave the faction that has most of the established raiding guilds, and player population.
This would fix everything, instantly.
How do fix the divide? Get rid of the Divide.
Randomly reassign all races to alliance or horde. Let’s shake things up!
Except based on census data (admittedly flawed), there isn’t an imbalance. It’s only when you go over to wowprogress and see a sea of red.
Slightly more. Also, there were more Alliance than Horde for 14 years, and nobody cared. Suddenly, for the first time ever, there are more Horde players, and it’s an existential crisis that people demand daily “fixes” to from Blizzard.
Unless your favorite race, and your friends favorite race are on different factions, and you guys can no longer player together.
The faction divide is exclusively negative for this game. It only serves to inconvenience player choice, and it forces all the high end raiders to one faction.
That might make people in General Discussion, who don’t raid, feel better because the imaginary problem that doesn’t affect them suddenly went away.
But it’s not going to get people who claim they want to raid into a raiding guild.
That might make people in General Discussion, who don’t raid, feel better because the imaginary problem that doesn’t affect them suddenly went away.
I’d say the Average player in this game wants to do endgame raids, but whatever, lets go with your standards.
Alright, then here’s a list of things about the faction divide that affect the “average” player.
Being limited to 50% of the races due to ties to your friends or a guild.
Being unable to interact with races of the opposite faction, despite it making no sense.
being unable to enjoy certain aesthetics, zones, quests, or cities, due to factions being too restrictive.
Having to make the choice between playing the races you want and playing with your friends, because you have different opinions.
E.G: If I prefer the Horde questing zones, the Horde races, the Horde aesthetic, I am unable to play with my friends, ever, just because they like the Alliance races, and the Alliance aesthetic. Even in Lore friendly scenarios like guilds, raids, and dungeons.
The only faction imbalance is pertaining to Mythic raiding, and anybody who prioritizes playing a specific race over getting into a raiding guild they enjoy and work well with, isn’t somebody who’s going to last long in ANY mythic guild. Because mythic raiding is about putting the team first, not one’s own petty interests.
But you don’t acknowledge that these are all legitimate problems that can reasonably affect the average player?
Mythic raids and Mythic plus is another, Separate problem. It is also inherently tied to the faction divide. But we aren’t talking about that.
So do you disagree? Do you think the problems in my previous post wouldn’t be fixed if the faction divide were to go away?
For a Serious answer: Drop the Factions.
2 decent ways this can be done in my opinion:
The first, my preference, is that more conflict brings the Horde and Alliance to realize that as long as they are separate they will always conflict, so one side or the other surrenders and integrates into the other.
Considering events, it makes more sense, Lore-wise, for the Horde to integrate into the Alliance. A Parliament is established with a Constitutional Monarchy at its head.
However, there are two factions of hot-heads, on either side, who are set against integration. Lead by Garrosh/Sylvanas loyalists for the Horde, and Greymane/Scarlet Crusade remnants for the Alliance.
Players can choose which to join, they are not limited via race as they are in such desperate straights fighting each-other they take anyone.
Raise reputation through killing players of the other faction, war-mode is constantly on for players who have joined a PvP faction.
Reputation is character specific, but can grant account-wide rewards. Anything not related to hardcore PvP is faction neutral.
The other way of doing this would be for there to be a big bad of such terrifying capacity that the Horde and Alliance are wiped out. Azeroth herself wakes up, and in a titanic battle shatters reality to destroy the big bad, then rebuilds reality.
In the wake of this devastation the survivors find themselves on an eden, unmarred by the works of mortal, deity, or titan, and venture forth to rebuild together.
The forge city-states and we are rejoined with them as champions out-of-time after they have rebuilt a largely peaceful society after 1,000 years of isolation, but our presence brings conflict and strife and old hatreds long forgotten start to rise for PvPers.
There is no imbalance in the game except for Mythic raiding. Other than Arena, in which Alliance is heavily favored.
So yeah, we are talking about Mythic raiding. Unless you want to talk about buffing Horde racials to balance out arena participation, instead.
Good job disregarding, all my legitimate, gameplay issues that are caused exclusively by the faction divide. Problems that reasonaly affect the average player and have nothing to do with Raiding, Mythic plus, or imbalance in general.
Tewa, you are either against player choice, or you are plugging your ears to existing problems.
However, there are two factions of hot-heads, on either side, who are set against integration. Lead by Garrosh/Sylvanas loyalists for the Horde, and Greymane/Scarlet Crusade remnants for the Alliance.
Here’s a third: Horde players who are so sick of 15 years of the Alliance playerbase trash-talking us, constantly getting our characters nerfed, and being general jerks in-game, that we are in no mood to bail out the Alliance now that their chickens have come home to roost.
For a Serious answer: Drop the Factions.
Not a serious answer though.
LET ME KILL ALL THE HORDE AND BUILD CASTLES OUT of THEIR BONES!!!
But you don’t acknowledge that these are all legitimate problems that can reasonably affect the average player?
the average player isn’t a mythic raider
Mythic raids and Mythic plus is another, Separate problem.
but it’s not. because mythic raiding is where the faction imbalance lies.
There is no great faction imbalance in world questing, pet battles, rp, LFR or w/e. The raider imbalance probably affects heroic raiding, but not to the point that most people will notice.
Your bias is showing.
Not a serious answer though.
It absolutely is a serious answer. Dropping the factions from a game play perspective would instantly fix the problems with Guilds, imbalance, and player choice.
Story wise is irrelevant. They could still have the factions present in the story, and simply not tie the player to them
the average player isn’t a mythic raider
For the love of Elune, please read my previous post.
Alright, then here’s a list of things about the faction divide that affect the “average” player.
Being limited to 50% of the races due to ties to your friends or a guild.
Being unable to interact with races of the opposite faction, despite it making no sense.
being unable to enjoy certain aesthetics, zones, quests, or cities, due to factions being too restrictive.
Having to make the choice between playing the races you want and playing with your friends, because you have different opinions.
E.G: If I prefer the Horde questing zones, the Horde races, the Horde aesthetic, I am unable to play with my friends, ever, just because they like the Alliance races, and the Alliance aesthetic. Even in Lore friendly scenarios like guilds, raids, and dungeons.
These problems, that exist because of the faction divide and have nothing to do with raiding whatsoever.