There’s constant whining about high elves because there are a few extraordinarily loud people who want them, and then the usual crowd of people who either think it’s a good enough idea to reply with a “mee too” post and a ton of people who wouldn’t say “no” to them.
The positivity thread (the spam collector) is primarily the really, really loud folks.
If you go to that thread and look at the frequent posters you will see no one has posted more than 10% of comments which is lower than many threads (including this one).
I think we already have enough elves and the horde is waiting for people who want high elves but trying to claim that there isn’t a large group that want them is just factually incorrect and Idk why anyone would try to assert that.
High Elves are already playable. They’re on the Horde.
Most people who want to play as a High Elf, are already playing a High Elf, they are on the Horde.
Adding playable high elves to the Alliance would appeal to a very small percentage of people, that are so diehard alliance they will literally never swap. It would primarily appeal to existing alliance players, that want to play as a Horde race. But still be on the Alliance for some reason.
Now bear with me here: This is where it gets tricky.
If we’re going to be giving the Alliance a Horde race to play as: Why wouldn’t you just remove the faction Divide?
Then that small group of people could play as High Elves, and still play with their friends, and role play with other alliance players, as an Alliance high elf.
As a double whammy, this would also get rid of the imbalance between Horde and Alliance raiding guilds, since all of the guilds would have access to all of the races. People would be able to play any race they wanted, not be separated from their friends, and still be part of the combined raider population.
Further still: It would remove bickering about which faction gets what every single patch.
Separate will NEVER be equal. That’s just human nature.
For high end raiding content for less serious people yes.
So last I checked like 139 horde guilds had cleared mythic Nyalotha and 19 Alliance guilds had cleared it.
So those of us who want to mythic raid on low pop servers struggle against the roster boss.
We could cross realm mythic raid if 100 of each faction clear.
So you can see there’s a severe faction imbalance here.
My main thing is I’d like to mythic raid cause there’s not much for me to do on my main now, but roster boss is hard. Also I don’t want to transfer to a high pop server for latency reasons.
This only opens up the Imbalance in the opposite direction.
There are only 2 permanent solutions. and one is clearly better.
1: Blizzard strictly enforces a perfect 50/50 split, And makes sure that every single patch gives mirrored content and goodies to both sides, forever.
or 2: Blizzard gets rid of the faction divide, and let’s people enjoy whatever content they want, while not being separated from existing raiding guilds, friends, or content they enjoy doing.
As you said, its mostly an issue at mythic raiding level, heroic somewhat. I don’t think either of those are so important as to change the entire premise of warcraft such that orc and humans should hold hands now. Get out of here with that!
Server populations are the the main root of the problem. Its not just connect more small realms. Its realms such as mine with a tiny alliance population (there’s not even a guild heroic kill in nyalotha yet). And its not like you can just realm connect Stormrage and A52 without consequence for the sake of Alliance on A52 and Horde on Stormrage. Now you have to consider economy, where you are at a severe disadvantage to the walmart/amazon type operations being ran to try to sell anything.
Need a solution across the board, and not just here or there, because the dynamic will just shift with new low pop servers. And Blizz isn’t quick to respond. Its like spraying weed killer for these weeds, when new ones will pop up.
Allied races are another issue. I can’t believe people still think racials matter to the extent they used to. Zandalari and Vulpera, or KulTiran and diapers? hmm… let me think…
This is going too far. However, there are ways to make having a majority of the playerbase into enough of a disadvantage that it counteracts the advantages gained.
I think they should look into them.
Start with removing merc mode completely from PvP.
Continue with adding a queue to warmode along with a bit more structure and a few more rules to prevent people from turning it on just because there aren’t any disadvantages to not turning it on.
Add new features to PvE that turn being on the populous faction into a disadvantage of a sort.
Then remove the cost from faction transfers from high pop to low.
Make roughly even sides into the most optimal way to play the game and that’s what the playerbase will move towards.