Im sorry, but why?

Who in GODS name thought, "You know we need something new for Paladins, their kit is in a really good spot so we need something that will be more useful than Blessed Hands since we are adding BoSW. Ahhh Yes this looks good.

Shining Revelation](https://www.wowhead.com/ptr-2/spell=936051/shining-revelation)** : The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades.

People love to say the Paladin community complains a lot and I can admit to a certain degree we do, but this? Can someone please explain to me ANY situation this will be used?

Looking at the patch notes I see so many nerfs and unnecessary changes to a class that is middle of the pack currently, speaking in terms of PvP and PvE.

When was the last time we have had a good talk with a dev?

3 Likes

They want you to divine shield to reveal enemies, rendering you vulnerable for the remaining of the match.

I know, its peak clownworld.

Should have been added BASELINE to searing glare. That woukd have made more sense at least

4 Likes

I’m no PVP player but that’s still a puzzling talent.

It would have been a better thematic fit with Blinding Light, even if it had to have a lesser duration.

DS is already (supposedly) a “powerful” CD which warrants it’s long CD, but then you attach to it a very niche effect that you might not want to use DS for.

Inversely you might have no use for the effect when you actually need to use DS.

And finally, it just seem like it would be kind of binary in certain match ups?

The idea behind isn’t necessarily wrong but the spell selected to trigger it is dubious.

5 Likes

Not to mention the new design of Luminescence(PVP Talent). In what world during a 2v2 or 3v3 match will a Holy paladin ever need this. Lightbearer is a dead talent in the arena, maybe useful in Blitz or RBG’s but it is not often taken.

Seems like a random, weird talent. I guess it’d be okay in a 1v1 vs. a rogue. Still don’t think I’d bother taking it.

Not even, bubble is used defensively. The best way to defeat a rogue is to prevent his initial start up, which your not gonna use bubble to catch him in stealth.

Wouldn’t they go back into stealth after you bubble to wait it out?

In which case, the talent do become useful because they can’t escape you and can’t fight back?

1 Like

It means the rogue can’t reset the fight. Which is actually a big disadvantage to them, but this reason alone isn’t good enough to pick this talent over others.

Yeah I know, but he was saying it wouldn’t even be good in a 1v1 against a rogue, which prompted my description.

I never PVPed much but the few times I faced rogues in duel, it always went 10sec of stuns, open on hard on me and then when I would bubble they would vanish, wait 10 sec and then start over.

It feels like bubbling with this talent would prevent them the luxuary to reset.

That’s still a terrible talent in all the PVP gamemode.

2 Likes

Yes because it basically trivializes the fight. Rogues are the kings of 1v1 but they need to be able to reset.

Agree 100 percent. You can easily pick three better ones.

It might have helped if they attached the effect to something else rather than bubble of all things, lol.

3 Likes

Depends, if the rogue is bad and stays near you yes, but stealth detection still has a range, and good rogues would know where that range would be and would retreat from said range or move on to another target elsewhere.

Yeah but practically, they don’t know when you’re gonna bubble once they open on you.

They can’t do their opening and stand at max stealth detection range.

So when you bubble, you’re completely free of using all your abilities and you see them.

You can just follow them and they’ll never get out of range, steed is faster than sprint and you could even HoJ them.

And if they don’t open on you then you just wait out the stun, you don’t need to use bubble.

You’d be very surprised on how fast rogues can move in stealth.

That is if steed is off cd, also again, rogues if talented correctly does not get the movement speed penalty.

You wait out the opener stun, you trinket/stun break the 2nd.

Why would it be on CD on the opener of a 1v1?

You’re standing there, nothing happened yet, you get chain sap before getting hard stunned, then he opens.

You bubble and steed at the same time because steed is off gcd.

Done, can’t get away.

You never bubble early. It is generally reserved as a last resort and pvper’s will try to fish it put of a paladin to burst them down after. Even with stealth detection added to it.

1 Like

Which they could do then because they were able to reset, but now they wouldn’t be able to do so in a 1v1, not for quite some time.

The paly gets 28secs of detection.
They can’t run away in the first 8 so they get walloped for free and then after the 8 sec you can HoJ them.

The current way to play the 1v1 is irrelevant if what you get lets you kill them within the time frame of bubble and they can’t hide from you.

1 Like

You trinket, they blind.
restealth or
You trinket, they blind, you bubble, they vanish.

You most definitely do lol

This is most definitely bullshiz lol

Explain please…

Depends, if your fast enough you can stun/blind them before they get they’re blind. Normally i go for the stun right away after breaking their’s, but that was long before we had our own blind talent.