Let’s be honest, WoW is making more than enough money to hire a couple more people to work upon customization features while their current team continues to work upon new content. It’s not like there aren’t a ton of things that couldn’t use a graphical update.
https://www.youtube.com/watch?v=eENIDgWsWSg
Watch the first minute and you will see.
Everyone understands that the guys that make dungeons aren’t the same people that make mounts and transmogs right? Like it’s two different skill sets.
WoD released Mid November. By June of the next year they had released 3 raids.
SL is likely to see its second raid by July or August.
I am aware WoD was devoid of a lot of content outside of raid, but if you look at how things stand in SL currently… content is being released slower than WoD. Significantly slower. I want more cosmetics too, but if they don’t get their content release schedule back on track soon there is a cancelled 9.3 in our future.
Final point is that on the surface there is a lot more to SL than WoD, but it’s mostly optional chases and currency grinds. There’s not a lot to hold me over until 9.1 other than alts at this point, and I’m worried about the development of this expansion. Extremely worried.
Let them get endgame back on track and then let’s all gang up on them over cosmetics, yeah?
PS don’t send the haterade at me for talking about WoD. I’m not defending it, or trying to say SL is terrible. My only point is that the release schedule is in a really bad spot.
Well considering all those things need graphics added, many of them include armor and weapons, I am pretty sure it is the same art team doing both. I seem to remember them mentioning that they are art team is actually pretty small.
Yeah, it says 4 are responsible for tracking and coordination of art assets. Did you infer more than that?
Yeah of course, like they’ve got an artist for raids, an artist for dungeons, an artist for zones, an artist for NPCs, an artist for rocks, an artist for Tauren hooves, but only the left ones. If any of them break out of their area - fun fact - HR comes to their desk immediately and fires them on the spot. Since there’s also 10,000 of them they’re only fed 1 snickers bar per day too. It’s pretty rough.
There’s a lot of overlap. The people who make transmogs also do the armor sets for mobs, bosses and all their rigging etc. If resources are strained player cosmetics and customization is going to be affected.
At this point I wouldn’t be surprised if the new maw zone is just a bunch of recycled assets. Something is wrong with SL development. Blizzcon made that very clear. They’re struggling just to get basic content out in a timely fashion.
It’s almost like video games takes a lot of manpower and throwing money at the problem doesn’t fix it! Novel idea!
Again:
Mobile Home
Mobile Alabama
Wienermobile
Anything with “mobile” in it is a horrible abomination that should be wiped from the earth.
I agree but microtransactions are a thing of the future for gaming!
Highly doubt you have either.
People can always be retrained to work in other areas. Also some would consider (even though this topic feels like sarcasm) that blizzard shouldn’t have been trained so many people to work on dungeons (and other content) in the first place and instead dedicated those people initially to cosmetics. Or hire more artists initially, if said skills could not be garnered while at blizzard.
I do currently working from home for one right now! Also, you wouldn’t believe the easy of shifting around developers on whatever project needs the most help.
Right Because anyone can be anything they want to be on GD!
I understand that content holds a bit more importance then cosmetics, even though the “content” in question will only have slight variances and will repeat mechanics. I’m not saying they have to do something 100% new and different or they shouldn’t make them at all, i just think when your making dungeons by the double digits in a game like this, you’re bound to repeat a lot of things and Blizzard makes them to where the point hits where a dungeon will have a gimmick or two whether it be in the dungeon itself or the boss mechanics. And pretty much the same can be said for Raids.
But you’re acting like they are unable to do both here, and implying here that you think this is fake or manufactured outrage when shadowlands started off with a good chunk of character customizations and cosmetics and such and then Blizzard announces they aren’t going to do any more for now. Options like that matter to a lot of people because it enhances the experience of the game and in turn the content despite not being a high as priority as content.
The art team is never what’s keeping things back. Read John Staats book, Karazhan took 8 years to build and that had nothing to do with the art team. The art team is usually done before anyone else, that’s why they’ve started allocating their extra time to make store mounts or the 80+ mounts we got on release of SL.
Blizzard is not gonna use their dime to retrain people to make dungeons. It’s a completely different skill set. They train people all the time from their Q&A department to their quest development team since that’s just an internally developed tool that isn’t too different from the SC2/WC3 map makers.
However, physically making the map requires very specific knowledge on the software that they use.
I know right! You are probably a CEO of some company that makes video games.
OP you gotta remember, Blizzard is just a small indie company with no real money or backers. You cannot expect AAA content, that’s just not fair.
Satire aside, I’m actually wondering what the art department has been working on with 9.1. We’re re-using the legendaries for our raid transmog, we’ve got one new set per covenant (well, two for the Venthyr I suppose), the screenshots of the new zone make it look like the Telogrus Rift was copied and pasted with random other assets, etc…
I want to know what the art team is doing. They usually hit it out of the park for this game, and new customizations was a big one.
One of the better meme posts tbh