I'm noticing a trend while healing in M+

My mind also blown it was like a new revelation after I read his first post :rofl:

As someone who plays all 3. Every role has been at fault in bricking keys.

Tanks fudging up their own defensive rotation, missing a patrol and missing kicks has bricked keys.

Healers distracted healing, failing to cleanse, and refusing to heal during unavoidables has bricked keys.

Dps doing everything you said has also bricked keys.

There are 3 dps they should average out to feel like they are the problem more, there are more of them. Blaming one and only one role for all problems insures that you as the poster of that statement have bricked keys though. Just sucks that you came to cry online rather than learning from you mistakes.

You have plateaud.

The problem is lack of information. Very few leaders are waiting on a full log analysis of all 74 DPS that queue up for their group. All they have at their disposal is spec, M+ score, IO, and item level. There’s no way to know whether the player will be in Liquid in 5 years or bought a few tokens to get carried to their score and gear. Realistically the only thing a leader can do is assume all players have a skill commiserate with their score. At the same skill level, meta will outperform non-meta, so it makes perfect sense to take the meta option.

I do wonder how much the game would change if name and spec information when listing your key were hidden to the group, possibly even until the key starts. It would be an interesting experiment if the only thing a group leader knew about the people who queue for their keys (even post-invite) were their item level, score, and whether they brought lust/brez. And frankly I think the last piece of that should be addressed by standardizing who brings a lust or brez based on role, rather than having exactly 4 classes that bring each.

While this is true, it’s also a somewhat obvious conclusion. If 1 tank is bad, 100% of your tanks are bad for certain. If 1 DPS is bad, there’s a chance that 66% of your DPS are not bad.

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If you don’t want to “get trapped” in content with new WoW players, don’t do content designed for new WoW players (ie heroics).

This guy is a mathematical genius. More time having to heal leads to more overall healing? Holy… Freaking… Crap… You’re blowing people’s minds right now.

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Bad everything can brick a key. It ain’t like dow can’t make a difference and I’m not just talking about doing the most damage.

You probably don’t even know what significant means.

You allowed fear to go off.

Healer fails all their runs, with 4 different people each time. Weird. Almost like there’s 1 person in common.

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This feels like a repost, from every expac ever. (This is true and relevant of every expansion)

“How did I heal for more in a dungeon that took 10 minutes longer and why is it the DPS’s fault?” - A novella.

Dps not using defensives does make a healer need to work harder, and risks of death is increased if people don’t use their defensives. Ive done 4’s where people require much more healing than some of the recent 8/9’s I just did yesterday where you can tell people are using defensives.

I do agree that most players do not use their kit to the fullest, including healers. Mythic plus is a speed run activity where damage is a zero-sum game and healing is variable depending on the skill and coordination of the group. Lack of dungeon knowledge is very rampant and everything you listed for a lack of mechanics is not just a DPS issue.

The thing people need to understand about M+ is that EVERY SINGLE PLAYER needs to contribute to every aspect of the dungeon. Dps have to use personals, defensives, they have to kick, dispel, decurse, etc etc. , Healers have to kick, dispel, etc. Tank has to keep an eye on healer’s mana, kick etc. People have to be hyper vigilant and do their damn job.

Compared to raiding, where using défensives is much less common, yes you do need them every now and then, but raid healing is much more on the healer compared to M+ key healing where everyone has to be hyper aware and help out everywhere they can.

But tbh. I’ve had my share of rly bad healers where I had my barrier, mass barrier, ice block, lock cookie, health pot on perma-cd because the healer was really bad.

Bad tanks are also a HUGE problem in M+ May it be cause of pathing, placing mobs the wrong direction, pulling the wrong mobs, etc.

As someone stated before. I’ve had keys bricked because of every single role. And sometimes it was my fault. Stuff happens.

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I think that makes a lot of sense. I’ve had some runs where the healer was certainly a bit uneducated on the mechanics. However, it’s generally the DPS just taking damage.

Tanks and healers NEED to kick as well it’s not the dps job to do so entirely ! In M+ kicking, dispelling, de cursing is a shared responsibility between EVERYONE. You’re as much as fault as anyone for that fail my man.

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Almost want to report you for tolling as I am a tank and tanking is not godmode any more. The fun police came and took that away

Yet another edgy person or troll trying to stir up the pot, my interrupt was on CD already FYI, not that it even matters.

These dudes are so cringy. You’re trying to make his life better and he absolutely refuses because refusing loudly enough makes him look cool.

Classic early 2000’s webcomic guy with a big smirk and crossed arms.

Even hit you with the iconic ‘hun’.

I am posting this to show you your efforts are not unnoticed.

Following mechanics has become at least 3x more important than your ability to do damage or to heal a lot, unfortunately. The game is closer to an ARPG twitch platformer like game than a roleplaying RPG. If people follow every mechanic the content gets cleared. If they don’t it doesn’t. It takes just a bit too much skill or equipment to compensate for just a single player who can’t do mechanics flawlessly. It’s not a great feeling.

As a healer I like being able to help people get through content when they mess up but there’s a lot of hard checks this season.