I’m doing less overall healing in keys that are timed. And I’m doing significantly more overall healing in keys that aren’t timed (even if the overtime margin is only a minute or two).
Basically what this boils down to is that untimed or bricked keys is very rarely ever the healers fault. Also not likely to be the tanks fault either, as they’re usually chilling as they play this game in god mode. But the fault of monkey brain DPS that either; don’t know mechanics, don’t know how to kick, don’t know how to press their many defensive and utility buttons, don’t know their basic damage rotation - or combination of all of these factors.
And DPS is the most over abundant and played role in the community.
DPS mentality in any Instanced group content: “Oh, the Healer’s got me”. Some tanks too sadly. But I use the same open world rotation in instances as I keep an eye on my health. If the healer struggles on a huge cleave, I save my own hide and let them worry about themself and 3 DPS. If I can solo world bosses, I can tank without a healer. Still nice knowing they are there just in case.
Can and have there been bad healer/tanks? Yes. Seen some pretty shoddy ones!
It does typically tend to be a DPS issue. From what I’m observing as a tank. Some dungeons do need a lot of healing like end of SoB but a composition which can rely on each other for emergencies.
I find a party that is fully ready to handle say a danger situation will usually have multiple answers to an overpull or big damage going through (occasionally I have sac’d a damage pot for a survival pot to make it through a last stand situation)
Yeah that’s how the last NW went for me, they allowed the fear cast to go off which caused a wipe, and died several times before hand too. Heck one DPS caused a wipe because they ate a swirly on a critical pull, and I ran out of CD’s and went down due to the mobs being up too long.
I notice I heal more when the tank is terrible or clueless.
For example I did a Mists 7 with a prot warrior. A well played prot warrior barely needs any healing at all. I think I healed like 400k total at the end of the dungeon. It was super chill.
Q’d a 2nd Mists 7 and our prot warrior’s hp was ping ponging up and down like a blood DK, healed 650k and it was beyond stressful.
I agree with you that healers cannot be solely blamed for keys missing time. However the best response to that is not to solely blame DPS for the key missing time. No role has exclusive claim to all the world’s good players nor does any role have exclusive claim to all the world’s bad players.
I’m assuming that you personally OP are a good player. So since you’re the healer in the majority of groups you run, it’s unlikely for the healer to be the weak link causing the key to fail. But if we talk about healers more generally, healers are just as capable as DPS at failing mechanics, missing interrupts, or missing defensives. I don’t understand why we need to turn this into a role vs. role e-pissing contest to assign hypothetical blame.
It is very rarely (read as: almost never) the fault of one sole individual when a key fails. It’s usually the combination of many faults ranging from minor to major from the whole group.
Long story short, it’s not the healer or the tank or the DPS that most commonly fails keys, it’s bad players. And bad players can appear in any role.
‘It’s never my fault’ - Every person who plays multiplayer coop games ever.
Do DPS make mistakes? Yes. Do Healers make mistakes? Yes. Do Tanks make mistakes? Yes.
Claiming that one role never screws up is just silly. And it should trigger some self reflection if the role you think never screws up is the one YOU play. It’s one thing to cope and grumble to yourself, we all do it. It’s another to make a public claim that you are beyond fault.
I think the implication is that better players capable of outputting more damage also tend to take far less avoidable damage (due to good CC usage, mechanics execution, and defensive usage) and thus require less healing overall. Which is something I tend to agree with. Better players are rarely only better in one aspect of the game, they’re usually a more well-rounded package overall.
There aren’t really any DPS players that out a ton of effort into perfecting their defensive cooldown usage but never bother to learn how to do their rotation properly, for example.