I'm confused why some players are upset about the instance cap

I think there are two main reasons why a legitimate player would be upset with (or maybe disappointed by) the change.

  1. It doesn’t appear to be something that will have much, if any, lasting effect on bots
  2. It does appear to be something that will have some lasting effects on player behavior

How does it Address Botting

This one, I don’t really understand. I mean, it will maybe break some bots, for some time. Especially ones that do not have functionality to limit sessions per account or realm, and do not also have the ability to swap accounts or realms.

Those appear to be temporary setbacks at best.

Perhaps, someone like myself is just missing the point of the change, and assuming that “exploitative and automated gameplay” refers to botting. Maybe, it indeed suggests that resetting instances to farm them for gear, gold, materials, experience, whatever more than (insert arbitrary number here) is exploitative.

And if so, then fair enough, I suppose. I would have preferred (personally) that the blue post on the matter had made that clear, with something like, “To prevent players from farming instances for longer than we want them to, we are making a change that will not really have any effect on botting.”

Instead of:

It Affects Players

Personally, as a fairly casual player with sporadic game play time, I do not expect to ever really notice the 30 unique instances, but I may.

I actually am not really good enough at any farms to be clearing any content fast enough to hit lockout, yet, and even in the scenarios where I’d want to grind for something, like the Blade of Eternal Darkness, or DM: E Lashers, I could still do so (mostly, if not always) within the boundaries of the amount of time I have to play, and the 30 unique instances.

I also work full time, in excess of 12 hours/day, which I do not expect everyone to have the luxury of doing. If I were in a different situation, I could easily see hitting lockout within a 24 hour period. I suppose the side-effect of not being able to raid if you are dungeon locked can be mitigated by addons to track instance count, so that part is manageable, at least.

I wonder now, if rather than, “We have a Jed ID” we will see, “Jed ID, 200g” instead.