I'm actually now more hyped than ever about the MM Hunter changes

One thing we can do is choose a stance/fact to focus on and try to steer the discussion to “what would make this palatable/acceptable to you”

I’ll be using the fact that the listed changes are indeed coming as the example here:

Personally, I would go full tilt into the pet less MM spec if the following changes were added:

New talent: debilitating shots-your Arcane, aimed and steady shots have x chance to provide a debuff that hinders the target from getting to you

  1. Arcane shot: has a 30% chance of exploading in the targets face, blinding them for x seconds or until damaged by a source not the hunter
  2. Aimed shot has a 15% chance to hit the arget in the leg slowing them by x% for y seconds
  3. steady shot has a 5% chance of extending the other 2 effects by x seconds

New spell: Aspect of the ferocious-provides access to a lust ability, default being hunter’s horn, and passive leech

New choice talent: aspect of the tenacious/aspect of the cunning
Aspect of the tenacious: improved health and defensives
Aspect of the cunning: improved CC, CC CD reduction

New glyphs:

  1. glyph of the eagle, more or less apply the visuals and such as they are listed
  2. glyph of the stable, your active aspect provides a random pet of the type to serve as a non-combat ally that will remain by your side and will fetch loot on your command, no attack, no utility aside from keeping you out of the thick of mob heavy areas to get loot, nothing but the “classic duck hunters hound” in effect.