I mean this is really the issue. @Delro’s link was really great at aggregating the information; however, the real question is how that gear is distributed per game. Games with 3-4 people sub 30k into a full 40k+ team, you’re 90%+ going to lose. And as some other people note, I usually stick it out until the first wipe / objective attempt to take a guess at how the match is going to end up, but honestly, I think I’m able to just use aggregate measure like player HP to make that determination just as well only earlier and get that reset timer ticking.
Some good advice @Macabre and @Bangerang. I appreciate your posts. Thank you!