Secret invisible scaling was added ostensibly to fix the “problem” of WQ mobs (which respawn in a couple of minutes) dying too quickly but meanwhile mobs which people actually care about which respawn only after 15, 30, 60, 90, 120 minutes (e.g. Huolon, Nalak, Rotfeaster, etc) still die within seconds.
Pretty easy to guess at what the motivations behind it are.
" * Battle for Azeroth creatures that increase their health as the player’s item level increases now stop scaling at a lower, more appropriate item level."
I’ll happily take a peek at this after today’s maintenance/restarts.
Watch it still scale to max bfa, making our smaller SL values still struggle for some harder content solo. Meanwhile still no mention of a fix for legacy content being screwed up either
Nothing is going on. There is zero issues with ilvl. People complain to complain. If they are having a harder time killing the same mob with higher ilvl, they are playing worse than they did before.
Also the dailies we have are perfectly fine, we dont need less. A large majority of it does not increase player power so in fact not required to do at all. If the OP is deciding to use his time completing all of this stuff that he doesnt want to do and then complain about having to do it thats his own fault.
At no point was it stated that killing shadowlands mobs was harder w higher ilvl, just that the scaling invalidates your growth from gear and should be removed. The harder mobs issue is for bfa content which were still scaling incorrectly w us past 50 which blizzard is supposedly fixing. Excellent reading comprehension though
Towards the top of the thread, multiple people said it feels as if things are getting more difficult as their ilvl goes up. The same mobs are taking more time to kill. It was all just people saying that in passing, not pushing a narrative, but it was mentioned.
They have to have goofed the math somewhere with ilvl scaling. It feels like there’s always a ‘gap’ where you end up weaker than the previous level or that the gear upgrade was more of a downgrade, usually most noticeable in the middle levels while leveling or the normal/heroic blues range. Once you get past the gaps, things start to smooth out and become easier.