No, it exists to counter the horrible power creep of having 4 different tiers of dungeon difficulty (The last scaling almost to the max raid difficulty) and 4 different tiers of raid difficulty compared to old school WoW where power creep was more under control and player’s didn’t out scale the world as quickly as they do now.
There are only three ways of tackling it.
Cut down the number of difficulties of content to tighten the gap.
Reduce the ilvl differences between content massively to the point of barely being different.
Scale the world off of ilvl slightly to compensate smoothly and without the removal of content difficulties and still providing rewarding jumps in item power.
That is the reality of the situation and the three options available. Personally, I am all for option 1. Cut out Heroic Dungeons as well as LFR and Heroic Raids I say! That’s just me though and there are plenty of people on these forums who would massively disagree, plenty of people who seemingly love LFR.
But why? Why does the world need to remain challenging to champions of the horde and the alliance who are geared and battle hardened in the current expansion? People who have killed Shriekwing surely should be able to one-shot any mob found in the open world.
You mean where they specifically talked about the 110-120 bracket in it and brought up mostly BfA in it and things like the heart of azeroth? Yeah, go reread it. It was a BfA article…
I think the damage got fixed, yes, but the health was there to stay iirc. I’ll have to go test it out.
Because, as we saw in Legion, the moment we move from x.0 to x.1 the power gain was so out of control that you were literally one shoting everything.
The world is suppose to be relevant in an MMO, not pointless with no threats in it. As long as the game has content in the open world that you go do it should still take a tiny bit of effort. The moment that content only 1 patch old becomes mindlessly easy to the point of one shotting it is when it becomes problematic because said content is still current content.
If it were going back to a previous expansion that would be different, but in Legion (The expansion this tech first popped up in) the power gains were so terribly massive that this was the solution made to keep the current content somewhat relevant.
So why does that need to remain in the game after the squish, especially on older xpacs (e.g. BFA) where ilvl scaling is still scaling right along with level 60s?
I agree and understand power creep is an issue, and I have no idea how coding works. My issue comes from the fact that the scaling seems off and it applies to past expansions. Mobs in Kul Tiras that are grey (10 levels, 1/6th lower than me) are still scaling to my power? Also, in SL if the scaling continues as is, how do we ever feel like we are gaining more power? As it stands, as my ilvl has gone up my killing of mob speed has gone down due to mobs health and dps increasing disproportionately to my ilvl.
It had nothing to do with “decency” and everything to do with the fact that a lot of people would have quit right then and there if they knew it was coming. They lied to us and told us there would never be ilvl scaling about 6 months before putting it into the game.
If you practice a bit of logic, reasoning and reading comprehension, in general, you’d realize that the trend was likely to continue. The fact that they haven’t flipped a simple switch on it, shows that it’s probably here to stay. They might make a minor curve adjustment, but I don’t see them gutting it all the way down.
That or they will just give out a generic response like “While it may be slightly harder now, as the maw walkers of Azeroth conquer new challenges, their power will increase and they will once again have the strength to vanquish old foes!”
I just want this. The unclarity is frustrating. People are being told to keep BFA gear for farming old content, that seems dumb imo, but if thats the new case I guess we can adjust. The not knowing/seemingly not caring is the part that is confusing and upsetting to me.
Ilvl scaling does not exist in shadowlands. I confirmed this personally. On my ilvl 133 druid and ilvl 159 mage mobs in shadowlands and the maw have the exact same health on both characters.
Already explained why. It’s current expansion content. Also, post squish each point of ilvl means that much more.
It wasn’t an ilvl cut, it was a SQUISH, the power has been SQUISHED into a smaller space. It’s very present even now in SL where ilvl in gear is going up by only a couple of points per difficulty increase vs the larger gaps.
Those “smaller” advancements in power are actually stronger that they visually look.
Admittedly, I do agree here and Blizzard also agreed and fixed that in a Hotfix literally this week.
Blizzard put in a fix this week on that. Admittedly, yeah, there are certainly some post-sqush scaling issues still. Legion raids are still pretty rough and actually feel harder at 60 than at 50.
I am not going to say that the system, post squish, is perfect because it’s not. I am also not going to defend it making older content, like BFA, harder for those who have leveled past it.
However, specifically looking at current content is what my argument was and what the focus of the TC’s post was. Something that was introduced in Legion via a patch and has continued forth since as baseline in BFA. The funny thing is, what is being complained about by TC existed in older version of WoW without scaling. Being a fresh max level toon in a new expansion has ALWAYS been rough at the start even back in TBC and WotLK and by the end your toons are clearly stronger.
BFA was like this also. At the end of BFA I could solo WQ’s that use to take who groups, I could solo the original World Bosses as well in 8.3. Characters are growing in power but I will never agree with those who side with wanting the world to be trivial within the first 3 weeks of an expansion like TC.
No, Blizzard did not fix anything. Their hotfix notes say they did, but going out to BFA zones reveals otherwise. Hell, just yesterday I took a screencap of one of the mobs scaling in both stats and level
And I just tested on my 60 paladin, the damage is not scaling up. The mobs were hitting me for ~100 damage and had 6.2k health. This is at roughly ilvl 180.
Vs similar mobs in SL, having 2-3x the hp and hitting for 600-700 dmg per hit.
To test, I took regular mobs from ZD and from Bastion because they are both “start of the xpac” type zones. I’m not going to use naz/mech mobs because they were like 5x stronger than regular zone mobs to begin with.
Im just really tried of being endangered by lvl 60 non-elite mobs out in the world.
Like, i did “Da boss” part of the night fae line yesterday and the mobs are still dangerous despite 183. Do i need to be mythic nathria to make the world stop hurting so much? Its really unfortunate. This is why im pro-flying. If they do dumb stuff with overworld like this, i wanna fly right over it.
I dont want to have epic battles from pulling 4 non elite mobs when im in mythic stuff. That shouldnt happen in overworld. Sure, make elites strong. Go for it. But if it doesnt have a fancy border, it shouldnt pose as much of a threat when youre geared out.
Imagine not realizing that Ilvl scaling has been in the game since classic. how do you think difficulty was scaled up at 60 for different instances? The real problem is just lvl scaling as it kills any sense of actual progression before 60 and that is why you feel weaker when you start gearing at max lvl
ilvl scaling should work both ways, so if I take off all my gear and become ilvl 0, I should still be able to do mythic raiding scaled down to ilvl 0 difficulty.
…go play Classic and tell me they scale for ilvl. Better yet, look if they even have an “ilvl” concept in classic or vanilla? Ilvl scaling was DEFINITELY not around in vanilla. I played it and bosses didn’t scale to gear or number of players in the raid like they do now. If you had 37/40 the boss was still tuned to 40 people. If you brought a level 58 to ZG the bosses didn’t lower in HP.
EDIT: Gotta eat crow here, I just tracked down the EXACT unit you screenshot and it does look to be scaling to 60 for some reason. So, fair point, not everything is properly scaled it. So you got me there, you were right and I am sorry for not believing you. Seems that specific unit somehow avoided the hotfix bat.
I posted a thread over in the Bug Report forums, hopefully it will get corrected quickly. If there are any more bugs like this make sure to post them in the bug report form so that they can be squashed.
What a disingenuous post… I literally hopped on WoW just now to check.
Yes, they did fix it. Literally just looked right now and they absolutely did fix it. To double check I even killed the rare, Scrap King, nearby just to see and I never fell below 100% HP and wrecked him pretty thoroughly and quickly.
So no, they absolutely did hotfix the scaling the other day. Furthermore, if you are expecting to one be one shotting rares, raid bosses, ect from the quite literal previous expansion while not even a month into the new expansion then your expectations are way out of wack as it has NEVER been like that.