I looked up a player 10 ILVs higher than me and he had 8.3% more stamina. Also int, haste, crit, mastery, vers, increase was about 8.3% more. So would it be safe to say they are 8.3% more effective overall?
10ilvl is a substantial difference despite what some will tell you.
yeah thats about right
So if I’m at about 1600 rating now would that mean if me and my partner had been 20 ilvs higher we would instead be at 1860?
They need to implement WoD gear scaling on all PvP gear. Let the top players have upgraded ilvl gear for PvE content, but in all PvP situations (BG/Arena/Open World PvP) the honor/conquest gear should scale to 213/226 ilvl respectively. The “elite” PvP reward is having that 233 weapon which would amount to a very small % increase since its 7 ilvls on one slot. If they made this one change (along with some minor class tweaks) PvP would be almost perfect.
Definitely not, there are plenty of people 2100+ at 195-205 item level.
Yeah I guess that is a stretch but still it’s crazy to think hardcore PVEers are about 20% more effective overall than me.
Base wise yes but power wise/effectiveness no. Reason is you now take the higher item level and you multiply in the Legendary power. Then the covenant, soulbinds, conduits. Get the point. So it ends up being a much larger power gap.
Especially since many conduits will make the higher stats really pump, with soulbinds… then buffs… Giggity!!!
well not necessarily there is more variables than just Ilvl, but the difference between 1600 and 1800 is pretty minimal so ilvl might get you there alone
Yes but also no, as you miss one important point.
They do between 7.5% and 12.5% more damage (depending on how good your class scales with gear) BUT they also have 10% more stamina and more defensive versa.
Lets say you would have 30k hp with 25% versa and your average hit with your ilvl does 3k damage versus that. So in that example you would need 10 hits to kill yourself, right?
Now imagine you get 10% more damage, 10% more stamina but also 10% more defensive versa. Health become 33k, you deal 3.3k damage per hit compared to before, but you also take 1.25% less damage now.
Imagine you would duel your old self, you would need 30,000 / 3,300 = 9.0909 hits to kill yourself, while your old self would need 33,000 / (3,000 * 0.9875) = 11.14 hits.
11.14 / 9.0909 ~ 22.54% more “combat power” or how ever you want to call that.
So when you face a team that plays the same combo and is equally skilled, then the 10 item level alone increase their chance to win by at least 5%. So from 50:50 it becomes 52.5:47.5 or even more.
I’m not following where you come up with some of those numbers but I get the gist of what you’re saying. The 8.3% more effectiveness doesn’t necessarily equate to doing 8.3% better. It’s impossible to say how much better you would have done. Could have made you win all the games or you would have lost the same by less.
Don’t delude yourself into thinking 10ilvls = 200 more rating
I didn’t say that I was asking if +20 ilvs for you and your teammate could get you 260 rating based off of 8.3% effectivness per 10 ilvs.
It was just a milkmaid-calculation to show you that lays more behind it than you think.
In real scenarios it’s nearly impossible to say how it will end up, I am just saying that when you face a team where your chances usually would be 50:50, then the chances to win are significantly decreased if you lag 10 ilvl behind.
That doesn’t mean you will lose 100%, but when you would make a hundred games versus them, you would only win 47 instead of 50 for example.
It’s impossible to say how much rating more you would get, but when ever you have a game where your opponent has 10 ilvl more and drop to lets say 15%-20% hp in that setup, you would have killed him when you would be the one with 10 ilvl more.
Sorry I’m not sold on the math but I agree stat increases would more than likely increase your win chances.
Is it really that hard to understand? ^^
Very easy example: Two player (player a and player b) play both the same class with the exact same gear. Both have 100 health and deal 10 damage per global. Then both would need 100 / 10 = 10 globals to kill the other guy, correct?
Now lets say player a was able to increase his stats by 10% thanks to more item level, so he has 110 health now and deals 11 damage per global.
Then player a need 100 / 11 = 9.0909 globals to kill player b, correct? But for player b nothing has changed, so he needs 110 / 10 = 11 globals to kill player a.
And that calculation was made without the defensive versatility, as that also makes a difference. So this example is a very easy point of view, but my goal wasn’t to give you a 100% accurate math to calculate your win-chances.
It was just made to show that 8.3% more stats don’t mean you do 8.3% more effective overall, it’s overall even more as offense and defense as the both player itself directly scale with each other and because of that, it increases the effectiveness even more!
No one like the invisible scaling in Legion and BFA. I really don’t get why they don’t scale gear in PvP to make the playing field even.
All they would have to do is have gear scale a maximum of 26 ilvls up to a max of 226. This would in turn make the end honor gear at 197=213(heroic raid equivalent) in PvP and all conquest gear scale to 226 max in PvP. PvP remains an alternate gear path for the whole game with rating upgrades that work in PvE as well.
Then we’d never have discussions on gear imbalance cause the path for anyone to get balanced gear is there and simple to attain.
Gear will obviously help / hurt your win chances, but you don’t necessarily win or lose every game because of gear. If you just let an enemy team get a huge CC chain on your healer and die, that is a strategical mistake that you would probably die to regardless of your gear.
That’s a bit easier to understand. I’ll pick up what you’re putting down now.
True, but I’ve had a lot of games where I would have won if I just had a little more gear. For example getting the player to 1 percent but not landing the kill or getting killed by 100 too much damage.