I’m not demanding spec identity.
People will jump through an INSANE amount of mental gymnastics to say “Erm, the class in which the devs literally put a description on that says they are meant to heal, tank, and damage was designed to only be a support”
The Paladin identity includes the ability to deal damage
1 Like
And it can deal damage, just not damage you feel it should be doing. What you’re moaning about is not being top damage. Blizzard doesn’t build any content around being top damage. They set benchmarks, a ret can meet benchmark which is all it needs to do to succeed as a DPS.
1 Like
Nope. If you read what I said earlier it has nothing to do with parsing and dealing “top damage”
It has to deal with “The class that is designed to deal damage is only capable of auto attacking” There you go
1 Like
And as I’ve stated before had you read it, a ret spec Paladin will do more damage than a non ret paladin which means the tree does it’s job in increasing damage. So the only complaint you have is “Mah damage”. You can meet benchmark, that’s more than enough.
1 Like
They did that in sod. Go play that.
It’s never 30. On average it’s like 15. It’s the most common class so I’m not sure why that’s surprising. Rogues are the second most common.
The only one coping is you.
You knew exactly what game you were playing before you started
5th iteration? This is the SECOND iteration.
Vanilla wasn’t designed just for raiding.
And what you want exists in SoD.
I’ll play prot no matter what anyone says🤷🏻♂️.
They aren’t horrible. Both ret and prot talents are used extensively in pvp and pve.
They just don’t work the way most retail players expect.
In vanilla classes are full classes, not restricted to optimized-single-specs.
1 Like
Its not just the ‘not as people expect’ sure paladin tanking works, its the amount of control required to make it work.
To be a successful tank as a paladin, you have to force the group to follow a kill order and thats beyond most peoples willingness/ability.
All the while you are limited by the juggle of tab targeting and mana pools.
Ret needs either a mana reduction in costs for seal/judge sustain or damage increases and/or a static increase in damage. Prot needs mana price reductions so that you dont have to always* judge mana, for seal/judge sustain and a numerical increase in the value of improved righteous fury.
It would be nowhere near the poo fight it is with some simple numerical changes. and mana cost reductions would be the least damaging to pvp
Ret is amazing in pvp.
Prot can tank all the 5mans really well and the talents are use by both ret / holy endgame.
There is no way to make paladin ‘a little better at pve dps’ without destroying pvp or massive tuning to all other classes.
Sure they can give a taunt but honestly, if one wants to tank they can just roll a warrior or druid.
Paladin in vanilla is perfect, I bet you any attempt they make to tune it will make the game significantly worse. It isn’t trivial to improve it.
people just want buffs so they can play the way they want, they don’t care about state of the game.
2 Likes
literally all the paladin needs is a taunt to be perfect
Paladins excel at Healing AND solo dungeon farming
TBC fixed Paladin’s and Shamans.
And basically, this fact angers a lot of people.
No, the fact that seems to anger some people is that Vanilla wasn’t built around raiding. Just because a class can’t excel in every role in every aspect of the game doesn’t make it ‘broken’. And thinking it does is a very Retail mindset.
But Blizz created SoD for people with that mindset. This is something else.