These 2 statements do not add up.
The irony of this paladin posting is that itâs nothing but paladin mains crying about shaman. Keep projecting those wah wahs. We all know itâs you cryboomers.
The reason his arguments make no sense is because every single grievance he has ONLY applies to a handful of situations. The problem people have with shaman applies to enhance and in virtually every scenario.
sorry i diddnt put them into proper context.
way of earth requiring shield would nerf the damage while running it without having to tack on a penalty directly to the rune and a subsequent buff to aggro gen on the skill to compensate.
i run wf/rb and can tell you from experience we are âbalancedâ with that setup cause we die just as ez if not easier than other classes to the 1 and 2 shots going out in pvp and if we do then we will be âbalancedâ in the nerf herders eyes or at least not a complete outlier like we currently are with way of earth and dual wield rockbiter.
there would still be two outstanding classes that can survive the 1 and 2 shots being pally with bubble or priest with dispersion.
but ya we would be âbalancedâ.
i have like 0 post about shamans, Iâve only been answering to whiny shamans like you who say that the shaman is fine and ret is overpowered, wanting to divert attention so that your class doesnât get nerfed.
excuse me, the class that had 1 spell to press at lvl 60 got spells to press.
We all know that you wanât ret paladin to be a free kill in era and in sod, but it wonât happen anymore, get gud
Thatâs quite the understatement.
I mean thatâs an odd qualification for balance.
Enhance shammies do a lot of damage⌠but theyâre also not getting to the fight unmolested.
Warriors charge
Rogues Stealth and Teleport
Druids Stealth in
Paladins stun on the way in. (After hitting from range in the first place with Exorcism.)
Shamans? They run in. Thatâs it. Itâs a run. (Thereâs ghost wolf, but itâs a cast bar to get into and dispelable/fearable/etc.)
25-30 yards running is an eternity when youâre already melting.
We would be âbalancedâ if the overall damage got toned down.
Right now the other melees have things to mitigate damage, completely for some of them, and ways of getting to the person at better than a run.
Shamans just melt on the way in, and it wonât be remotely balanced while that remains the case. This is particularly egregious in Open World where you canât hide in a group⌠youâre just a victim.
so your solution is to have an always on thing that other classes have to use 3 + min cooldowns for?
maybe buff sr to be 30% or something but having an always on âfull set of resilence gearâ is untenable and you know it.
its clearly an outlier.
thats what im getting at.
No sounds like youâre just making sh up when did I say ret is âoverpoweredâ I was listing its strengths thatâs not the same thing at all. Itâs literally just paladins whining about shamans finally being anywhere but last place amongst casters. And guess what, weâre still 5th place.
MY solution would be 4-fold.
- SR that does 30-40% and usable while stunned. (An actually usable defensive)
- ALL of the rune ability damage in general across all classes is dropped back down to Azeroth/Earth. (Thereâs no reason anyone should be dying in 3 seconds, especially if theyâre geared.)
- WoE would reduce damage by 10%. (Still viable and tanky, not ideal since it still limits the gas tank)
- Weapon Imbues limited to 1 weapon at a time per imbue. (RB/WF, WF/RB, WF/FTâŚetc)
Gives Shamans multiple defensive options. (CD for Defensive and resource sustain)
Removes the Double RB stupid amounts of white-hit damage
Gives an additional drawback for the free constant health/DR of WoE without crippling the tanking ability in raid.
(Iâm not confident about them being able to limit imbues to 1 of each type since they canât seem to make it last more than 5 minutesâŚ)
Basically what it boils down to is that Shamans are in a Toxic spot.
Without WoE, theyâre meme victims like Vanilla. (A version of the game I will never go back to after playing SoD.)
With WoE, theyâre as difficult to kill or even more so than Paladins.
(Thatâs why I keep repeating in this thread that if/when Shamans are âdealt withâ Paladins are next.)
the solution of making way of earth require a shield is the most elegant solution to be had and doesnt require alot of coding that other solutions would ask for.
they could also make sr 30% and useable while stunned and that would be acceptable as well.
all the other stuff would require BIG reworks that i dont believe they are apt to do.
i think they are saving the big revamp of rune abilities till the 60 bracket . IF they do that then they could try but even then that is wishful thinking at this point and with a team this small, expecting them to do what would equate to a small expansions level of work would be a large ask i dont think we will get.
Or reduces shaman damage by 25% and increases threat by 50% while it is active.
i would rather not have the rune directly have a % damage decrease.
Hybrid tax is a stupid concept and there is a reason it was not in the game very long
Making it require a shield is exactly thatâŚwith a much larger percent.
(Only 1 weaponâŚso only one weapon hits, only one weapon generates MSW stacksâŚthatâs a nuke to damage right there.)
Wait⌠are you an Ele Main? Because just requiring a shield is not a nerf in the slightest to Damage for ElementalsâŚwho are already ranged with tank armor when using a shield and have larger mana pools.
Iâm feelin a bit sold down the river at the moment by âthe reasonable shaman.â
All these ele shamans suggesting the wote shield only change is comedy gold. Almost as good as the people crying about double rockbiter being the cause of all evil when RB/FT is lower consistent damage but is the source of all the 1250+ damage lava lash crits.
Yeah⌠they want the nerf hammer to drop on the melee DPS spec and leave them alone.
Theyâre not âreasonableâ shamans⌠they just want to sell the melee out.
no im enhance main on 2 different lvl 40 shaman. 1 for each guild im in.
i said most elegant solution.
if they go the route of a straight damage nerf + a threat increase that might do the job too but i dont see them taking this route .
nor do i trust them to take that route.
i would trust the shield thing.
btw ele shaman are most likely running sr instead of woe due to mana considerations.
Considering that they can put the Shammy rage on a pair of pants to switch out when not in combat and have a much larger mana pool⌠I donât think theyâre going to give up the extra health and âF Uâ to rogues for being able to mana in the middle of a fight.
I know I wouldnât.
true but again nobody is crying about ele shaman (the serious ones with a point) because you can melee pressure ele with ease and kick every hard cast they have. who cares if they die slower? they still die.
im trying to work within reason.