If you don't want to Socialize then go back to Retail!

Soooo wrong lol…patch 3.3.5 released June 22nd, 2010. WoW’s peak subscriber number was 12 million in October 2010, 4 months after LFD. Looks like LFD was actually very well received, who knew!

2 Likes

WoW is and was the 800 pound gorilla of MMOs. Phenomenally successful they had more resources than any other MMO in history. Those resources have led to more polish and popularity than any other.

Eventually changes made to the game pushed a TON of players away from the game. Amateurs proved that there was enough demand for the older - classic if you will -versions of the game that it might actually be profitable to implement these. Nostalgia is a hell of a drug.

Classic appeals to a niche category of players. The overlap of players that are interested in both Classic and Modern WoW is probably pretty small. Even if it’s larger than I think - there’s still a decent chunk of people that exclusively play Classic. If anyone wanted to play classic but hated RDF - they’ve had the opportunity to play classic for several years now. The type of player that wasn’t interested in OG Classic, nor TBC Classic, but loved loved loved Wrath while at the same time refusing to play because the RDF was just such a godawful experience is so unlikely that it might not actually exist at all. If they’re out there they number in the dozens, tops.

There’s no logical way to believe that Wrath Classic sans RDF has more players than it would with RDF. The things that made Wrath so popular initially aren’t at play any more. WoW is not the cultural phenomenon it was. That story has been told, nobody is going to return to WoW to find out what happens to Arthas - we already know. If anyone is coming back it’s for nostalgia purposes. They’re coming back to play those old raids and level though those old zones with the old systems in place.

What follows logically is that the development team is trying (in a backwards fashion that’s doomed to failure) to strengthen the existing Classic playerbase so that they don’t have such wild population swings between phase launches. The more people that are playing, the more that other people will want to play. They have a vested interest in persuading people not to raid-log.

1 Like

Shhhhhhh, you’re hitting him with facts. He shies away pretty easy.

2 Likes

This is factually incorrect, we have raw numbers from Blizzard that shows after ICC a major dip in subscribers which is attributed to RDF that created a lot of bot/gold farming issues along with turning the game extremely casual which still to this day plagues Retail.

Do some research before you spread falsehoods.

He is clearly trolling now…let him live in his error…you won’t chnage his dementia.

Show it then bro, back up your statements!

Cata released December 7th, 2010. Patch 3.3.5 was released on June 22nd, 2010. Show me the dip.

Changes like RDF, right?

Sure, but it would’ve been a ticking time bomb. They would play knowing that everything they’ve invested into their characters would evaporate when Wrath comes, when RDF comes, and they are enticed to quit the game again, just like they did the first time.

But now, since Blizzard has shown they’re willing to do things differently this time, it allows those players to have hope. Not in just Wrath, but in whatever comes after it.

This is what you seem to not understand.

What makes it unlikely? Because you’ve said so? Wrath was very popular for many reasons. You forget that RDF didn’t exist until the ICC patch, which was very late into it’s content cycle.

It’s not unlikely just because you say it it. You’ve yet to prove that whatsoever beyond you just shouting it until you’re blue in the face.

You do realize people reread the same stories over and over? Watch the same movies and same shows over and over?

Again, you’re not demonstrating anything. You’re pushing how YOU think onto everyone else. Everyone else is not you.

You say you do, but do you really?..lol

Take a look in the mirror. Bloomberg himself tried spreading your selfsame lies and got properly dunked on months ago.

1 Like

I have been in this argument many times and have proven it many times by linking graphs and official metrics, at this point I refuse to keep repeating myself. You can go search it yourself as I know I am correct.

RDF is what led to the downfall of WoTLK, this is not up for debate as this is history.

1 Like

Pot and kettle. Pot, pot and kettle. Pot and kettle. Pot, pot and kettle.

2 Likes

The same dude who made a thread crying for hours about inclusivity and how he doesnt get invites to groups because he has grey parses is an advocate against an inclusivity tool.

Flagged for trolling, moving on.

Care to elaborate? How do I push what I think onto everyone else?

1 Like

Translation: “Everything I am saying is made up to justify my position. Believe me and please talk to me in game.”

2 Likes

“trust me bro”

I’m waiting for facts, not conjecture. Please, show me a dip in subs between June-2010 through December 2010.

TL;DR: YOU CAN’T, because this was peak WoW. WITH LFD. Period. End of story.

2 Likes

5 Likes

You are constantly suggesting your thought processes are those of anyone else. I know you’re a troll, but don’t be blatantly disingeuous.

NO, they can’t handle that graph that shows that Cata may have actually been the issue…

2 Likes

You are the one who is claiming RDF isn’t what caused the massive drop in subscribers, you have to prove it not me.

It is a popular fact that RDF is what killed WoTLK.

Cata is what saved WoW.