They didn’t create Classic just because it was asked for non-stop. For almost a decade, fans literally begged Blizzard for “legacy servers” and even at BlizzCon, the convention that was meant to be a celebration of the fans and a special event for the most dedicated among them, the answer was always a smug resounding “No.” The only reason why Classic ever happened was that the private server community grew to such a critical mass that Activision Blizzard’s corporate shareholders could no longer ignore how much potential revenue their company was turning their noses up at.
Classic wasn’t meant to simply bring back old Azeroth just for the sake giving the fans what they wanted. It was to scoop up some of the millions of private server players they had driven away over the years in their scummy Mickey Mouse hands and start charging them a sub fee for the versions of the game they were going to play – with or without Blizzard’s permission.
Make no mistake; Activision Blizzard simply wanted to monetize the gigantic number of players who wanted old versions of the game rather than wasting their resources on sending private investigators to harrass the admins of successful private servers at their doorsteps in the middle of the night.