If you pay attention to all the stuff I’ve said, the only significant issue I have with LFD is the “Cross-Realm” aspect. However, for many people part of the complaint is the teleporting, and the reward bags etc.
It doesn’t change the fact that “If you don’t use it, you will be completely out of luck” is a completely true statement, if it gets added.
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The worst “realist” point too, is that gaming as a whole has moved far more towards what Retail does, in most other MMOs now too, even the ‘glorified FFXIV’ has a Duty Finder (dungeon/encounter matching queue). We’re at a point where it’s more likely to have the full expected effect than any “Our community is better than that” nonsense.
So… You mean the same way anti LFD people say “Go to retail if you want LFD”?
Torghast.
How many people run Torghast because they want to versus had to for soul ash.
Player engagement does not equal player enjoyment. Running RFD because it provides additional gold, badges and the ability to bypass daily heroic lockout does not mean it provides a more enjoyable environment.
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Not the direct result of enjoyment but the ability to bypass the looking for group channel and the ability to get a group with very little effort directly results in fun aka slaughtering dungeons… If fun to you is sitting around spamming LFG for hours on end then I feel bad for you but I would rather just hop into a dungeon as fast as I can and get straight to the fun part. Hop in, kill, hop out and log off to attend to my other duties in life
Some players may like earning the extra badges, gold etc. Your idea of enjoyment may not be theirs.
Some players like optimising their time. Others love logging on and just meandering through the content with no worries or cares.
Different strokes for different folks.
Blizzard needs to figure out a balanced system that can cater to both types of player.
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The person I replied to made the argument
You know Zipzo, lets say RDF was put into the game tomorrow. Your concern that is even if its optional, you will still end up having to use it becuase no one will use /4 anymore.
Doesnt that mean its MORE POPULAR because PEOPLE WOULD BE USING IT???
If player engagement metrics equated to popularity than Azerite Power is the greatest addition to wow ever. This is clearly not the case as Azerite Power was not a popular feature.
In other words, the argument Hennessce made wasn’t a very good one.
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Its a terrible argument for the reasons outlined in the OP.
Going further, it assumes the two methods are equal - they are not - one is heavily incentivized and if its one thing this “community” really likes its convenience and spending less time to accomplish things. Lowest common denominator comes to mind.
It would be like if every normal dungeon had two varieties: One is your standard normal dungeon and the other one you cant die even if you tried and all the drops were epics that were better than the heroic version drops.
Someone might come along and say, ‘hey thats kind of cheesy to have that kind of content in a game where you’re supposed to be using a modicum of effort’ which would just invite some carnival barker to come along and say ‘well if you dont like it you dont have to do it’ while totally glossing over how cheesy the whole thing is and its long term ramifications.
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“Would you rather work a little harder doing something you love, or work a little easier doing something you hate?”
Well with azerite power did you have another choice? Forced option/the only option vs one where you actually could still do both effectively is not a good comparison
Yes, you could choose not to do it and be at a disadvantage. People begrudgingly participated with content they didn’t like because it provides a gameplay benefit.
That doesn’t make said content popular. Which is why Hennesccee’s point is bad.
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Except it’s not, people still ran dungeons with people from their friend’s list/guilds all the time after LFD was added.
LFD is not heavily incentivized, it has the same rewards as the daily heroic does today for your first run and minor rewards after that. Rewards which are just as available if you form a group before joining LFD meaning there is no incentivize to join alone vs joining as a group.
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Saying your point in retort was awful. They don’t even remotely relate.
WOW you guys are so desperate to win the internet… Az power is not optional. Dungeons’ difficulty that you can’t die is in another league compared to the optional match-making feature. You are making strawman arguments, comparing apple to an orange.
The OP point is cheap. He found a weak fallacy and stick to it like a “I win” button. If you notice most of the informal fallacies have the “it” object. The content of the “it” really changes the strength of the arguement.
If you don’t like brand X coffee, don’t drink it
if you don’t like coffee, don’t drink it, choose tea
if you don’t like citizen-nexus taxation system, renounce your citizenship
if you don’t like Oxygen, don’t breath
See how stupid the fallacy is when you change the “it” object.
If you don’t like the optional opt-in auto match-making LFD, don’t use it.
If the LFD gives more loot and more power, like 20% increase, then you can’t skip LFD. From what I read in 3.3 the LFD is very simple. Auto group and teleport.
Edit, I don’t really see the point of wasting time with LFD fight. I already unsub two of my account, this one will be gone soon.
Click a button in the UI, instant teleport, bonus rewards upon completion.
My hellfire citadel group I put together in zone chat offered no such things.
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So, it gives MORE rewards for LESS effort?
That sounds heavily incentivized to me…
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Just think of how epic lord of the rings would have been with instant grouping for the fellowship and instant teleport to the foot of mount doom.
Gunna miss you when you’re gone.
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Would a hug help, friend?