If you could change the Story from BfA .. What would you do? Tell me your story!

IMO, BFA just wasn’t working from the start; I don’t think that there’s really a few things that you can twist to redeem it because there’s just way too much.

Small things I would have preferred?

  1. Teldrassil being the climax, not the opening.
  2. No N’zoth; save him for the next expansion and let this be fully focused on the faction war.
  3. Justify Sylvanas’ aggression, don’t scrap her character entirely and assassinate the entire Horde at the same time.
  4. At least let the Alliance have a singular moment in which they can break from the trope of being “good guys” and actually get their hands dirty.

All that said, again, I don’t think it’s possible to salvage BFA by adjusting any of its parts; it needs to be totally scrapped. I had my own ideas for what to do instead, which are included in A Proposed Revision 🖊 that I worked up; covers everything from Vanilla to BFA and even some ideas for beyond.

The proposal for BFA there is to make the story focus on Odyn and Helya, and the conflict between life and death as they fight over Azerite, instead of making it a faction conflict story.

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I’m just going to go ahead and steal this

This for me was irritating and were never got a resolution.

BfA could have really been split into 2 expansions. The first being the faction war and the second the rise of N’zoth. This faction war would have been so much more interesting if Sylvanas wasn’t villian batted. What if War of Throns happened but the loss of Teldrassil, or something along those lines was not something the horde had planned on? What if the horde was set up by Azshara or N’Zoth and got blamed for something terrible that it actually didn’t do. The war starts becuase N’Zoth needs them distracted in order to bring about Nya’lotha.

The war goes as it did leading Sylvanas to make some faustian deal in order to win (and stay alive) and continues to engage in vile and increasingly evil tactics such as raising Derek. Members such as Baine, Lor’themar, and even Saurfang don’t agree and think that talks with the Alliance should have to explain that whatever lead this the war wasn’t on them, but Sylvanas doesn’t believe they will listen. Eventually the truth comes out that both sides have been pitted against each other but it’s too late becuase N’Zoth has risen and Sylvanas is stuck in this deal that she can’t get out of and she’ll eventually end up having to betray the Horde. This leads into the next expansion, Rise of the Black Empire.

The factions have to bind together to beat N’Zoth. Sylvanas is still leading the horde and all of the death from the blood war and N’Zoth is working in her favor and who ever she made the deal with. We have to fight inside and outside of Nya’lotha to beat the old gods and his minions. Zandalar is at this point dealing with the blood trolls again as they want to serve N’zoth too. At the same time we are using the titan facilities and the heart of Azeroth from the previous expansion to heal the planet and combat the Black Empire with the aid of the Dragons including Wrathion.

Azshara also has amajor presence and now and the combined forces of all the elven nations under the leadership of Tyrande must take her down. We should see ALL of what’s left of Zin Azshari, including the site of the well. She should get her own raid again which leads to the show down between the former Queen and the High Priestess that we deserve to see. Azshara is defeated but maybe not killed. The ending is sort of the same as 8.3 with the raid and Azshara turing on her master seeing that he is losing and hands over the knife or maybe it’s not Azshara but Xal’atath that returns and tells us what to do. N’zoth dies and Nya’lotha with him and all of his minions. The world is saved.

Unfortunately this conflict didn’t go on as long as Sylvanas partner needed. She does something at the end that causes damage to both factions and escapes with those loyal to her. Even though the horde was set up she still never believed that peace would last and she wants to avoid death permanently, but at the same time she doesn’t particularly like being in this situation but it’s a means to an end. Sylvanas is public enemy #1 and she disappears completely after this.

Post expansion and Prepatch: The wars are over and some semblance of peace appears. The scars Cataclysm have healed that’s to the heart of Azeroth. The Kaldorei give the Sindorei moonwells and druid aid to help with the dead scar and all the elves slowly start to communicate after 7k years. The sword is removed and azerite receeding. The remaining titan forge figures out how to get to heal the wound permanently. (Maybe the sword was phased into Nya’lotha before its obliteration and was destryoted along with everything else there) After enough time has passed (for world building) and all of the right mystical peices are in place Sylvanas makes her move on Icecrown shattering the helm and opening the way to the Shadowlands now her partner can inact his master plan and in exchange give Sylvanas want she truely wants, true immortality.

Enter The Shadowlands!

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Plenty of trees growing within Teldrassil.

While I agree with you. I also like to keep it in. Mainly because the only person who came out on top of their bargain was the person they were trying to undermine.

I’ve written a revision of this particular story to have it so that Sylvanas only accepts the Jailers aid after Tyrande kills one of her Val’kyr, making her only have 3 left.

Well, that depends. Do I still have to end up at the same place as BFA? Where Sylvanas is the enemy of all life, leading into Shadowlands? Because if so, that kinda handcuffs things.

If not, then I just would have told a story about a battle between the Horde and Alliance and the attempt to control Azerite and heal Azeroth.

The Alliance would have attacked Undercity first, because Sylvanas has given the Alliance more than enough reason over the years to get rid of her. And in response to losing Undercity, she would have attacked Teldrassil, which would have been burnt down by a malfunctioning Azerite superweapon.

At this point, expansion starts off the same. Alliance and Horde recruiting the Kul Tirans and Zandalari to their causes. Warfronts at Arathi and Darkshore. Raids in Uldir and Crucible of Storms.

7.1 Warfronts in Gilneas and Mount Hyjal as the Horde and Alliance take more and more enemy territory. Battle for Dazar’alor raid happens. Kul Tirans and Zandalari join the Alliance and Horde.

7.2 Dual expansion areas of Mechagon and Kezan open up as Alliance and Horde search for more weapons/allies/resources. New Warfronts at Silvermoon and Exodar.

7.3 Exodar and Silvermoon have both been lost to their respective factions. Each faction has now solidified it’s control of one of the major continents. At this point, the “Azeroth is dying” issue comes to a head, and both sides have to stop fighting in order to deal with it, with a raid that involves delving deep into Azeroth to try and find a way to remove Sargeras’ sword and heal the wound.

All of the Nazjatar and Ny’Alotha stuff would have been saved for it’s own expansion.

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The first part, yes. The second part, NO! Leave that scumbag #*$&ing dead!

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At the very least, Belmont should have died and stayed dead.

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It’s the other KT–Kul Tiras. :smile:

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Yea, but if they really really wanted to keep their favorite toy alive, they could’ve atleast done so without completely ruining the chance of atleast a little bit of revenge for the Night Elves.

here’s hoping that he dies offscreen in a book or something when he tries to defend darkshore but what am I even hoping for anymore when I know the outcome already

It’s threads like these that remind me that while Blizzard might have bad writing, there are several forum goers who would make this story even worse than it is. :joy:

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But what else is there to do in the Alliance but to fawn over humanity and its potential™ after the other races are turned into refugees or any interesting aspect is glazed over to make them more bland?

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Indeed it’s difficult not to write literal garbage for BfA when the very premise for it (A.K.A. Before the Storm) is an irresponsible pile of retconning dung in itself.

To “fix” BfA we have to start by denouncing BtS as non canon and making something more coherent and less trashy.

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Going to be kinda Horde focused since that’s the faction I play.

Pre-BFA
Magni meets with Anduin and has him arrange a meeting with Alliance and Horde to discuss Azerite and the state of Azeroth. Magni says that the Horde and Alliance need to help gather Azerite to help soothe Azeroth’s wounds and to keep the power out of enemy hands as other factions have been collecting it. Anduin suggests they have a temporary truce between the factions until the planet has been healed but Sylvanas refuses. She does not trust the Alliance as they did attempt to assassinate her in Legion and thinks it is foolish to help them gather such a powerful material while they crave Horde blood since the Broken Shore. She states that the Horde will gather Azerite on their own terms and will only give up the Azerite once the Alliance does the same. Horde leaders leave and the cold war arms race begins between the two factions as they gather Azerite, neither side trusting the other with it.

Eventually Azshara appears, having experimented with Azerite to create weapons and even empower herself. As her first act of testing out the nagas’ new weaponry on the battlefield, she wishes to snuff out those who rebelled against her long ago. Naga siege Darkshore and Alliance fight to defend the land. They request aid from the Horde but Sylvanas refuses, still bitter about Stormheim and wishes to have spies study the power of the nagas’ new weapons before having her forces engage them as she could be sending them to their deaths. However, neither side anticipated Azshara setting Teldrassil ablaze and the Alliance’s fury toward the Horde grows. Sylvanas realizes she made a horrible mistake and is called out for it by Saurfang as she just gave territory to Azshara’s forces and possibly ruined any chances of peace between the factions, but she claims Azshara could have easily done the same to Orgrimmar had they sent their military to Darkshore. The uncertainy of this divides the Horde on whether or not the Warchief made the right decision.

Azshara then attacks the Undercity because she knows this is where the Horde creates their extremely dangerous plagues and wishes to use them for herself. Taking this city would also heavily cripple the Horde’s offensive capabilities without the plague and she knows the other Horde races would never allow the creation of new plague in their cities. The Alliance does not aid the Horde because they abandoned them in Darkshore and Sylvanas blows up the Undercity in a cloud of plague so that the naga will never claim it. With Azshara being far more threatening than even before with their creation of Azerite weapons, Sylvanas and Anduin each decide to double their efforts in collecting Azerite by recruiting new allies to expand their navy to cover more land across the world.

8.0
Plays out mostly the same with some changes. There will be more Horde and Alliance npcs who will give orders to the players in quest areas but will be revealed in a later patch that they are Twilight Hammer spies working on behalf of Azshara. Their mission is to make fake reports of attacks from the other faction to fuel the flames of war and decimate their forces as a result by using the player as a pawn. Players are given certain quests like kill certain people or collect strange materials without being allowed to question why. Sometimes the player’s head feels cloudy when speaking with them. The naga, Twilight’s Hammer, and Zul work together to try to free Ghuun to use an unstoppable monster to wipe out both factions through his plagues, giving a stronger reason for Alliance to go to Uldir.

8.1
False reports from spies in the Alliance convince the leaders that the Zandalari are building a massive fleet to aid the Horde in attacking the Alliance so BFD happens except Rastakhan manages to survive. The reason the Alliance doesn’t make a second attack will be they were only able to succeed because of the diversion in Nazmir and now all Horde cities would likely be heavily defended in anticipation of another attack. Rastakhan may be alive, but their assault decimated the fleet and sent a clear message that the Alliance is not to be messed with.

Tyrande does the night warrior ritual to slaughter the naga who are holding Darkshore and take back the land for the NEs. Saurfang and Baine decide to also fight off the naga because they do not like having them holding a position so close to Orgrimmar. Warfront happens when naga forces build up and drive out one faction and while that faction recovers, the other faction steps in to claim Darkshore.

Crucible of Storm still occurs but Horde players are unable to remember who they gave Xal’atath to, but know it is someone in the Horde. Sylvanas nearly has the player executed for this believing them to be a traitor once they report this but Saurfang saves them by explaining that they do have the memory of the traitor in their memories, but they need to find a way to unlock it from whatever magic is keeping them from remembering. Sylvanas orders the player to stay within sight of the Horde and if they take one step out of line, she will put an arrow in their head.

8.2
Factions arrive in Nazjatar but Tyrande and Malfurion play a large role because of their history with Azshara. Although they are still distrusting of the Horde, they say that ending Azshara for good is just one step in atoning for Darkshore and will not refuse help in taking her down. Rather than randomly sticking the Heart of Azeroth into the titan device, Twilight Hammer spies convince the heroes that Azshara is in the process of unlocking N’zoth from his prison and using the Heart can activate an emergency override. Tyrande and Malf contribute heavily to Azshara fight such as Tyrande using a powerful arrow to break shields of P3 adds or Malf zapping and killing all the naga to stop adds from spawning in the last phase.

After the raid, the spies are confronted and are exposed as agents of N’zoth with one of the Horde spies revealed to have taken Xal’atath to give to Azshara (maybe Nathanos can be a spy, showing how dangerously close N’zoth was in influencing the Horde). They mock the heroes and escape, saying they shall await them in Ny’alotha. With the factions realizing they have been played for fools, especially in BFD, they return home to report to their leaders of the events.

At this point, players will start remembering the quests they did for these traitor npcs. Along with delivering Xal’atath, they will remember more details of other quests from the start of BFA. One example will be investigating a camp supposedly slaughter by the other faction, gathering clues, and then striking back. The memory will reveal the player themselves, under the void’s influence with the Heart of Azeroth being much weaker at the time, slaughtering their own allies and planting the evidence under the orders of the Twilight Hammer spy. This shows just how dangerous N’zoth is from the very beginning of the expansion as the player didn’t even realize they have done his bidding until now.

8.3
N’zoth strikes by opening portals into Horde and Alliance cities and unleashing immense destruction, giving his return a real impact on the world. Maybe like Legion invasions, a city can be under siege by the Black Empire for a few hours to show the player is not safe in their own home. Rastakhan ends up sacrificing himself in a blaze of glory to save Dazar’alor from the void, possibly by using so much of Bwomsamdi’s power of death that it kills him as a result. Magni makes another emergency meeting with the factions to deal with the Old God. They first need to secure the two engines with Alliance holding the one in Pandaria (because the pandas don’t trust the Horde since Mists) and the Horde defending the engine in Uldum.

With the engines secure, Magni realizes there may not be enough power to use it against N’zoth himself and there may be hope if enough Azerite is returned to Azeroth to return her strength. Both factions are highly reluctant to give up such a precious resource because they fear that one side will keep theirs and use it against them once N’zoth has been dealt with. With the leaders all in one place, N’zoth unleashes a massive force to wipe them out while also driving some leaders mad enough to attempt to kill their own. With the aid of Wrathion and other heroes (likely Anduin and/or Velen since they are powerful in the Light), the void forces are killed and faction leaders are brought back to their senses. Now understanding how serious the threat is, the Alliance and Horde begin to deconstruct their Azerite weapons and machines to fuel the reorigination device while holding Uldum and Pandaria to prevent the Black Empire from gaining any more ground. Ny’alotha raid is the same except one boss could be replaced with the Council of Traitors, two spies from each faction who players have quested with in a final showdown. Either it would be a standard council fight with them infused with void power or the four would be horrifically fused into the flesh of N’zoth to form some horrible abomination.

Once N’zoth and Ny’alotha are destroyed, the faction leaders congratulate the player for their achievement. Anduin and Sylvanas speak outside the Chamber of Heart. Anduin still wishes to make peace between Horde and Alliance since they always end up working together but Sylvanas tells him there’s no point. This has been attempted multiple times and always failed as well as many on the Alliance want to have her head on a platter so peace would most likely cost her death. Anduin is reluctant, but he begrudgingly accepts this reality, believing to understand his late father a little more. Anduin tells her that the Alliance will take some time to enjoy the peace with their victory over N’zoth and suggests the Horde does the same before leaving her. Horde and Alliance celebrate their victory and continue contributing Azerite to heal the planet. A cutscene of the celebration in Stormwind/Org occurs with Magni and factions leaders honoring the player. Screen goes black and Azeroth is heard saying “Thank you…my champion.”

So in this version, the faction war, Azerite, and Azshara/N’zoth are much tightly packed together. Azshara and N’zoth are more heavily involved from beginning to end of the expansion rather than dropped in for a patch. The faction conflict does not end with the Horde and Alliance being besties. Sylvanas doesn’t have a stupid secret agenda of “play along for now” and instead focuses on running Horde efficiently. There could be great arguments between leaders about what the Horde is with some believing Sylvanas needs to understand honor while others saying her brutal but effective methods mean less casualties for the Horde. As for the Alliance, I think they should have the council instead. With Anduin being younger and much less experienced, it would make sense for him to make one and work closely with the much more experienced leaders. Velen, Genn, and Tyrande could each try to teach him their methods of leadership as Anduin tries to forge his future as a king.

I think the ultimate lesson of BFA is for the writers to write out the WHOLE expansion from the beginning rather than going one patch at a time while also worrying about how to sloppily lead up to the next expansion. That is what most likely led to the crumbling story of BFA and WOD as well.

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****, thank you.

You aren’t wrong

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If ya don’t mind, I’m gonna make an Alliance focused compliment to this, mainly because I like how it’s far more concise than the three post long horror show I wrote earlier.

Prologue, post BTS:
Anduin directs the Alliance military, SI:7, and all other assets to reconstruction projects across Azeroth while promoting the depopulation of Stormwind and the construction of new towns and settlements across Alliance territory. He also writes missives to friendly and neutral Horde leaders warning them of Sylvanas’s increasing mania.

On the Horde side, Sylvanas’s popularity among the Horde and even the Forsaken begins to dwindle once word spreads of her atrocities in Arathi. This accelerates separatist sentiments among the Forsaken. Varok Saurfang capitalizes on this resentment and maneuvers himself to become Warchief of the Horde, in all but name. In a desperate bid to “win”, Sylvanas and her loyalist supporters travel to a depopulated Stormwind, and assassinate King Anduin after a brief fight.

Start of BFA:
In Anduin’s dying breath, he blesses the Banshee Queen and in so doing her mind is briefly purified of corrupting influences. Sylvanas realizes that, ever since venturing to Northrend years ago, her mind was under a dark influence ---- Saroinite. Unfortunately, this assassination was the last straw for the Horde and they throw her and her loyalists under the bus to preserve a fragile peace with the Alliance ---- an Alliance with scattered armies across the planet and who only hold back their wrath with respect to the late King.

Alliance players reconnect with Jaina Proudmoore, who has been missing for some months now, and Horde players follow Sylvanas, as both characters forge an unlikely pact as they strive to find the source of the corrupting and dark influence that could compel a noble mind to to evil, and turn someone so fundamentally from one’s nature and past history.

In “the Battle for Azeroth”, players go on an adventure across the planet, discovering ancient secrets, hidden occult mysteries, and discover great revelations dating back to the First War, the Sundering, and beyond. Players will travel through a changing world, as the races of the Alliance struggle to identify themselves without a common enemy as the Horde to unite against, and the Horde struggles to transition into a peacetime society, and the bindings that come along with that. Both factions struggle with peace, in a world without the Legion, and in the shadows pariahs like Lady Proudmoore and the infamous Banshee Queen strive to stop a new threat from being released, that could plunge the world back into darkness once against. (Garona and the Naga are supporting characters as well. Basically the whole plot reveals the machinations of the old gods and what their ultimate goal might be. Ending of the expansion would be reminiscent of Dead Space 3 Awakened DLC, which would lead into the Shadowlands)

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Give us the option to oppose Sylvanas from the get go, and solely focus on an old gods/naga themed story exclusively.

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You just took all of BFA story elements, re organized them, and you get what would have been a good compelling story not written by a 7 year old with ADD.

Bravo.

I’m opposed to any story rewrite that still makes the warchief of the Horde into a multiple-expansion-spanning villain again. I loathed that the first time around, and there is no way to make it better the second time. So that means I’m probably going to have to rewrite Legion as well as BfA.

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