Not happening you don’t understand how small the population is.
You literally can. Go count them!
Nearly all! Well, maybe taking into account which conduits are not spec specific would be kind of important, huh?
Maybe, if you were thinking strategically about where to place specific conduits, that might be kind of important!
The spec specific conduits are potency and endurance the finese ones aren’t really spec specific but don’t have a huge impact potency especially for dps matters a lot. All potency conduits are spec specific. Even something like a warlock with triple dps specs would still be messed up by having the wrong potency conduits. So no you do not have 60 options hot-swappable at will.
That sounds like something blizzard should change about the conduits! Good feedback! “Make more conduits that are spec-agnostic.”
The soulbind thing seems good, though.
The feedback is that covenants need to have power divorced from them asap so that actual choices are available
Glad you agree that having choice is important.
I get what you’re saying, but when you look at WoW statistically, WF/prog raiders aren’t the majority group of WoW. I never said that it doesn’t suck that you can’t choose the Covenant you want as a WF/prog raider, but that is the price you pay for pursuing that goal. Be honest, how many WF/prog raiders are playing the class they want over what their team needs? This kind of choice has always existed.
What I said was the main group of people pushing for this are ones that have probably never set foot in a Heroic raid outside of paying for one. The ones that think they could beat professional arena players or say their guild could’ve beaten Mythic N’zoth in 100 less attempts.
Are Covenants a perfect system? No, they’re not. But I don’t agree with people who want all choice and consequence removed from that decision.
Can someone explain why the covenant system is bad?
I think of it like classes. You can’t freely switch between classes, yet people don’t call for classes to be deleted. Am I wrong, and why?
You should at least give Ion credit if you’re going to regurgitate his statements word for word. This is just plagiarism.
Most of the people pushing for this are people like me Timba and a bunch of others on the forums anywhere from rank 50 to rank 2000 aka the mid to high tier level of player. Like I’m 2800 io which apparently puts me better than 97% of players but there are people at literally 7000 io. Those are the type of people who will just level multiple characters of the same class and deal with it. I won’t. I just won’t play the game in places I’m not optimized for.
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I think of it like classes. You can’t freely switch between classes, yet people don’t call for classes to be deleted. Am I wrong, and why?
A single class ability a utility spell and a bunch of passives don’t make a new class.
It’s really that simple. Despite covenants having a massive impact on damage very little of it is skill based large portions are purely passive. It’s a lot like corruptions if I take off all my twlight dev and don’t replace it with anything I lose 40% of my damage but none of that is due to skill.
It’s not like classes. With classes you get your talents and abilities for your class, and when you change specs, you get them for that spec.
With covenants, you have to choose what talents and abilities you like best and leave the others behind. And if you want to change and then change back, you have to grind for that.
If you switch specs, well hopefully you are in a covenant that has an ability that isn’t complete trash.
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Can someone explain why the covenant system is bad?
I think of it like classes. You can’t freely switch between classes, yet people don’t call for classes to be deleted. Am I wrong, and why?
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You should at least give Ion credit if you’re going to regurgitate his statements word for word. This is just plagiarism.
But he’s not wrong.
At least Ralph was upfront about his hatred for “tryhards” as his reason for liking covenants. You keep trying to use “meaningful choice” as a disguise. But you’re the same.
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my very short two cents: i want choice and consequence of choice. obviously i don’t want to make the game unplayable if i choose the wrong covenant, but that’s not what this is
Saying “unplayable” is being disingenuous. Unenjoyable is the better term. Because if I choose what I like aestethcially, I will live with the knowledge that there was another option that is way more fun to play with. Except that option also includes a disgusting, green, barren zone, ugly and uninteresting characters and lore I am not interested in. Whether I end up raiding/pushing keys in SL or not, I will have to choose between a fun ability and interesting lore/zone/characters… I just don’t see the appeal of this no matter how I look at it.
He’s extremely wrong for multiple reasons.
- A single class ability a utility spell shared by all classes and passives shared by all classes do not a class make
- Classes are chosen at the beginning of the game while they are the most important choice the point at which they are chosen makes them the easiest to change before significant time has passed.
- Covenants are chosen at level cap after the main story is done and you have helped them all. Not only does this not make sense story wise but it’s puts an extremely high premium on rerolling them outside the blizzard method.
- The blizzard method requires at least 2 weeks and can’t be accelerated in that level of time I could literally level a new character to 60 and start gearing it
- This is nothing whatsoever like a class based system
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It’s not like classes. With classes you get your talents and abilities for your class, and when you change specs, you get them for that spec.
With covenants, you have to choose what talents and abilities you like best and leave the others behind. And if you want to change and then change back, you have to grind for that.
If you switch specs, well hopefully you are in a covenant that has an ability that isn’t complete trash.
You’re comparing covenants to talents.
Covenants are closer to classes.
If I choose to level a Shaman, and then I get to 120 and I don’t like it, I don’t expect to be able to “class change” into a mage.
If I want a mage, I have to LEVEL a mage. That’s reasonable.
Covenants are not closer to classes. If they were, they’d be the most incomplete thing that ever existed. They have one major ability, once minor passive. Then soulbinds that either are or not very useful depending on the path. Soulbinds do not switch automatically if you switch specs. Soulbinds have to be farmed for each spec.
So they are like talents with the relic artifact system tacked on.
Except you’ll still end up in that zone, doing that same story, learning the same lore, with those same characters no matter what covenant you choose. Wow such a meaningful choice!
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You’re comparing covenants to talents.
Covenants are closer to classes.
If I choose to level a Shaman, and then I get to 120 and I don’t like it, I don’t expect to be able to “class change” into a mage.
If I want a mage, I have to LEVEL a mage. That’s reasonable.
How? How are they anything like classes? Covenants boil down to a single talent that is the only way you are different from another of the same covenant regardless of class. Conduits can be used regardless of covenant so the only difference is the passive skill tree (shared between classes) the utility spell (shared between classes) the class ability (former level 60 talent). That’s it. There is nothing resembling a class there everything except literally one thing is shared between classes.
If Covenant abilities were just another talent row (which is an actual meaningful choice) and the only consequences to joining a covenant were aesthetic, Covenants would be lauded as one of the best things Blizzard has come up with in years. But alas…
None of these “parallels” even make sense. The problem with all of those systems was their inherent random nature. Covenants do not have a random nature.