I have played F2P MMOs before, they are usually P2W because they have a cash shop with stuff in them that gives you power/utility/etc. basically they created problems in the game itself in order to monetize the solution in the store and it’s how they can afford to be F2P.
WoW does the exact same thing by selling tokens and allowing you to legally spend that RMT gold you just bought on any in-game gold service.
That 100 hours you spent on KSM? Billy with his mom’s credit card spend less than $100 in WoW Tokens and got it in less than a couple hours.
Every achievement, every mount, every last hour, minute and second you spend is wasted in WoW because someone far more wealthy than you can legally purchase gold and legally buy anything he wants.
This is P2W.
If your game is going to be this blatantly P2W, then why charge $15 a month for it?
This is worse than a F2P P2W game because not only are you paying $15 a month for a P2W game but you’re paying even more for expansion/basic xfer and char features on top of that.
Now you’re just arguing semantics and trying to push the goal post.
If there are two people, one spending 100 hours on an activity and another spending $100 to accomplish the same results in less time then that activity is rendered useless. Why would you not just buy it every time?
I didnt say you were wrong with this line of thinking. But to then call it P2W is where you are wrong. Your description isnt “winning” or anything of the sort. They are just paying to skip a line, get a piece of gear faster, get a rating faster than pugging, etc. Absolutely everything Billy gets with a Credit Card, you get with effort.
Look how definitions get changed because people don’t want to admit the game is P2W.
And this makes your effort pointless is the point i’m making, P2W games rely on effort being longer grinds to keep you hooked while they can get get other people to spend and skip.
P2W is P2W, you can’t change the defintion.
Time is more valuable than money, and if my money can skip your 100 hrs then your efforts are invalidated.
I disagree. If you had fun working towards something, that’s the only thing that matters in a video game. Nobody is going to care about someone else’s achievements, they have their own to work towards. This would be the same if they wouldn’t if carries didn’t exist.
Because Blizzard themselves aren’t providing the winning aspect. They’re providing people the opportunity to buy gold…it’s the players that created the service
Yeah but what fun can you have knowing someone did what you did in less time with no effort all because they had a real life advantage over you in terms of having excess income to spend on gold.
They’re literally selling the gold themselves and letting you buy w/e you want with it.
I mean you don’t need to be a billionaire to understand how valuable time is. Spending that many hours in a task that can be bought and done for less by your average every day player is what makes any effort you do in WoW no longer matter.
Who cares about any achievement when it can be bought.