If withholding RDF preserves socialization

Then explain to me why there are 25 dead tbc servers?

They went into TBC healthy. Died as people needed attunements to raid. Had to pay to xfer to have any chance of finding a group just to play end game content.

25 incredible communities are now dead because RDF wasn’t brought into TBC.

Happy to hear definitive proof and evidence that RDF kills socialization because all I see is 25 servers about to be condensed.

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And plenty more on life support or huffing hopium gambling on the momentary hype of Wrath release to be enough to keep them alive.

Even if people want to claim Mega servers absorbed a ton of players from these dead servers, the loss of people doesnt equate the gains faerlina, benediction et all had. And even if people managed to ‘tough it out’ through TBC, giving them 2 more years of the same is really cruel.

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servers are dead cuz people dont like getting ganked lol

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PvP servers have the highest populations

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They are also one faction servers, other than what maybe Grob.

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What does that have to do with PvE realms going dead?

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if u mean grobb, it only has like ~15% of the NA players, rest are on pve realms or 100-0 “pvp” realms

edit oh i see what u mean. yea idk why blizz mishandled the whole transfer thing.

no clue why pve servers died, everyone wanted to go mankrik/pagle i guess? so they can have the security of being able to run uldaman at 3am on a thursday. i dont play pve realms on classic so youll have to fill me in (i did try but it felt weird seeing yellow people in hillsbrad)

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The PvP realms have become PvE realms.

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Right, that’s correct. Now focus on the realms that are dead and being removed. They are PvE. Explain how those people left due to ganking.

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Here are the PvE servers that have seen a massive reduction in population since TBC launched.

Old Blanchy
Myzrael
Azuresong

And now that pve to pvp is allowed, westfall, pagle, and a few others are starting to fall a bit into Benediction.

I think PvP did play a part, but PvE servers also dying tells you its not exclusively a ganking issue.

Also Skeram PvP server died which was 100% horde. They all bounced to Faerlina.

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It’s true that TBC lost a lot of players due to a lack of flexible group making.

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Yep.

It’s more logical to claim that people are migrating to mega servers. How RDF fits into that is debatable.

I will go with the fact that finding dungeons on a medium or lower population server is crap and RDF was the cure in the past and will but in the future.

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Yeah, it was pretty brutal even a couple months after launch trying to find groups to do virtually anything on Earthfury. And we had a decent population horde side.

If it wasnt core hours, good luck.

But then we moved to faerlina and you could do groups all day.

I do personally believe RDF would have saved at least a dozen servers, since dungeons groups would have been cross realm and not a huge issue for attunements.

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this is why for horde I wandered like a nomad till I had a char settle on grobb.

My first server was oce remulos, horde. One day I logged in, oce primetime no less, and not 1 post in channel 4. Not even a wts post. Org was dead too.

when boosters are not pushing their trade (this pre anti-boost)…its not a good sign.

Iron forge said 300 players at the time. I guess I logged in after their raid nights and they were hardcore raid loggers. they didn’t even run alts. when they logged off for the week, they truly logged off.

Noting remulos was not like that day 1. You could see legions of blood elves those first weeks.

we made jokes like “not enough paladins here”. since you’d see like 50 of them not even trying.

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This is actually one of the first rdf posts I agree with. However I think it’s a few issues imbedded in tbc more so then wrath.

Attunements needing heroics meant you if you couldn’t get a group you couldn’t raid. Raiding population soared when it was removed. Alts became more viable because you didn’t need to do a 5 hour attunement for Kara another 4 hours for ssc and tk ect.

Heroic difficulty vs reward. Normal level 70 dungeons gave the same gear as heroic level except the last boss. This won’t be the case in wrath.

Hopefully consolidation will be good for these servers but we will see.

Excellent point about attunements. They were a major hinderance and thankfully dont play a part like they did in TBC.

After the first 2 or so weeks of the expansion launch it was brutal to find the 8+ heroic groups you needed.

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To be frank in a future season of mastery if blizzard wants to try classic with more changes and content with an rdf would be interesting.

Although telling new people at level 55 that a full brd run might take 4 hours i dont know if theyd stay lol.

Either way ive been through arcanite reaper dying twice, and thunderfury so :person_shrugging: my opinion is that servers as we currently know them are an outdated technology to use anymore. A runescape style system would fit better where several servers would be dungeon oriented while some are for trade.

*PvP servers.

Fixed that for you.

Should be pretty obvious now.

Some PvE are pretty dead too, what are you talking about?

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Compared to the NUMEROUS PvP servers, which is what the OP is mostly referring to in the first place.

That’s also putting aside the fact that we have several mega servers which are not dead and have plenty of people “socializing”.

You’ll have to come up with a better argument than “We have at least one ‘X’ that is broken”

A couple out of MANY does not a broken system make.