If (when) Classic is hugely successful

It’s not important to me personally, but it’s clearly important to the retail fanbase at this point since it’s one of the few outrages that was big enough that it actually caused Blizzard to change their stance.

At this point they’re not getting rid of it in retail and honestly, they shouldn’t because it’s a feature that the fanbase clearly likes.

Tier 9 could have never happened and I’d have been fine with that. Ulduar was way too short and one of the best raids they ever made IMO.

Personally I find WotLK classes to be some of the best iterations in the game, but that’s IMO. MoP was good too and at least we still had PvP vendors and basically deterministic loot progression…

Not that I disagree tanking and dungeon running was easy in Wrath (at least once gear scaled up past the first tier), but defense was removed in Cata. I fondly remember ‘tanking’ in my PvP gear as Fury because resilience translated into defense stat and staying uncritable in dungeons.

Also, I miss gems, re-forging, ArP, and the HS on-next-attack-hit table ‘bug’ so very much.

Harsh, but true. All hail the almighty dollar.

Flying could be in game without killing the game; they could simply put a maximum flight duration and also attach a cooldown to flying mounts.

This way it’s handy, but it’s not the only way you get to move about, instead its what you use when you’re really in a big hurry and comes with some risk vs reward.

I borrowed that idea from Harland on the old forum because I felt it was the best idea I had seen to regulate flight without removing it.

My concern about multiple flavors of ‘Classic servers’ is it further divides up the potential playerbase and erodes community (which leads to server merges, CRZ, and sharding). Time will tell as it’s all what captures peoples’ interest.

The old fart in me says there’s not really a big enough market out there to bother vs spending your money on something new, whatever that may end up being.

The thing is that people like flight, and the reality of ground travel is that it hasn’t had real risks involved for a very, very long time. If the mobs themselves aren’t threatening, then even being dazed is little more than an inconvenience.

Trying to remove or limit flight just feels like it would be to try and placate the crowd who would just be happier playing Classic.

Kind of like how when people want modern features, we tell them to go play BfA.

Blizzard trying to force it any more than they have just feels like a case of “You think you do, but you don’t”.

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Yea, pretty much. PF would have been just fine without the artificial time-gates. Flying is fun, the end. Taking it away just shows a lack of respect for what your playerbase has accomplished through in-game feats.

In a way, that’s an appeal of Classic- you know the devs won’t yoink the football away as you wind up, Charlie Brown style, in some random, future patch.

That’s not what trying to remove flight is about, at all.

There’s two factors behind Blizzard sudden hatred of flight.

First is that designing the world around flight takes more time and thought, and thus money. Why make an area like Storm Peaks or Blade’s Edge, and spend all that extra money designing in three dimensions, when you can just put together a bunch of hallways filled with mobs and call it a day?

The zone art has been great for the lifetime of the game, but the zone design has really been increasingly based around on-rails corridors since “Warlords of Draenor” at the latest, and Jade Forest in “Mists of Pandaria” seems like it was the first experiment in that sort of design.

It’s not a coincidence that “Warlords” was the expansion they tried to yank flying. Why? Because the design really started to become about adding time /played through the maze-like hallway design, and flying bypassed that.

So that’s the second reason: to increase time /played, in conjunction with the switch to the terrible modern hallway design of zones.

It really has nothing to do with placating anybody.

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Actually, by their own admission, they wish they’d never added flight at all. So the compromise is that you basically have finished everything before you can fly, so they get their “You must walk everywhere and fight your way through everything” before they allow you to fly again.

Its less about a shot in the arm and more about a “we’re going to let you have what you want, but only after you’ve run our gauntlet”.

I don’t really see the diffrence between the two. Both have the same junk, dailies, rng, grinding. Dailies are hid behind world quests, rng in quests drops to boss drops, and grinding from runecloth rep grind runs, gathering professions, and everything under the sun.

It’s all generally the same junk just has a different mask.

Nope. Joke straight from the start.

Vashj and kaelthas say hi. Karazhan was harder then naxx in wrath was.

Basically every class in wrath that did not have cc before got it.

Everyone got some form of self healing
Everyone got some form of utility
Everyone got some form of aoe
Everyone got roughly equal dps.

What is that? Sounds like homogenization to me.

It increased travel by like 5 minutes tops. And it also proved that retailers will complain about literally anything that makes them have to put in slightly more effort.

I saw this, ion said they have taken lessons on community and making the world feel more like a world. It’s like they forgot they were making an MMORPG :roll_eyes:

No, all this is proving is that you are a small boy who can only feel good about himself up by belittling others - even if you have to create those others to belittle in your own head.

I created nothing. I can quite easily see them complaining. I did nothing but point it out.

The point was though that you can not make retail appeal to fans of classic without ostracizing the existing fans.

If you disagree prove it. Show me the changes you can make to retail that will make both groups happy.

I personally love flying. Does it skip content? Perhaps to a small degree. But it’s completely portrayed as trivializing content/quest design… when it actually doesn’t.

What does it do actually? You skip mobs you didn’t need to kill in order to get your objective completed. Big whoopty-doo. There are plenty of quests that require you to kill 12 mobs… or collect 10 mob intestines… all of which flying does nothing to minimize.

Do they want you to kill 5 other mobs when you attack the named mob at the end of a quest? Fine… have him call for help.

How to further reduce “abuse”? Have mobs have the ability to dismount you with boomerangs or death knight pulls.

For PvP make it so if you are flagged PvP, when you land you get a 30-60 second “flying exhaustion debuff” that prevents remounting until expires.

There are MANY, MANY ways to incorporate flying into game, minimize it’s effects on questing. etc without removing it until the expansion is basically over and non-relevant.

It doesn’t matter for Classic… flying isn’t a thing. But in the following Classic TBC, flying will again be the most prized accomplishment… and the gold sink/grind at max level. Can’t wait to get my grubby little hands on the elemental plateau once again!

that is trivializing it though.
look at suramar for example.
look at questing in the city before and after flying.

Er… Question here, are you comparing Naxx 10 / 25 to say Mag’s?

This. Retail is way too bloated. They need to create a brand new MMORPG from scratch and keep those Vanilla WOW elements. Either Starcraft or Diablo themed would make a killing.