If we want player housing instead of another raid

I keep trying to convince the wife for us to buy an older harley trike with the trunk.
she is not having it, lol.
love to have one. Found one a few years back in great shape for a good price
That 2023 Harley-Davidson Tri Glide Ultra is such a great looking machine.
I want one :frowning:

lmao…ok…that was Kelso level burn.
MEDIC!!!
:rofl::rofl::rofl:

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Not sure why the development for the raid has to be sacrificed. Instead of a new Zone like Zaralek Caverns, have the player housing be the new zone. Make the raid entrance like Narnia where some closet you earn in a quest can serve as the entrance for the new raid.

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the majority of players don’t want housing instead of a raid. I don’t raid and I don’t want housing because it will be non stop complaining because it isn’t as good as ‘x’ game.

oh so sacrifice world content, says the raiders, for a system no one will be happy with anyway :woman_facepalming:

Weird flex… I have a Challenger 392 standard trans. Can i be cool too?

See your grandkids?

All part of the joke bud.

Completely different person with people I like and respect. I could care less about sny of you on the forums.

They’re only reliable when they validate your claim, right?

But anyway, feel free to share your source here. According to MMO-population WoW has an active playerbase of about 1,209,234 from API datamining.

According to raider.io 16,073 guilds have killed the first boss on normal. IDK what the average raid size is for a guild these days, but let’s pretend it’s 30 across the board (it isn’t). That’d be 482,190 people. That works out to 39% of the active population steps inside and does the first boss normal or higher, it starts dropping off each boss. On the low end (15 player average) it’s half of that, so about a generous 20%. This doesn’t include pugs of any kind or LFR.

According to Wowhead’s API scraping 36% of character profiles have the achievement for completing the raid on any difficulty. 16% for completing it on heroic. There’s nothing that I can see that tracks LFR separately from normal, because it’s the same achievement. Also that’s character profiles, not accounts. But that leaves 20% of the population running it in LFR or normal to completion, but it’s really hard to tell if LFR or normal is getting more hits, but both of those modes together are the bulk of raiders.

Oh, and only 6% of all profiles has the first boss killed in Mythic. Again, characters not accounts.

So IDK, all data suggests that maybe 1/3 of the overall population even cares enough about raids on any level, and less than 1/5 are getting AOTC. But feel free to share what you found.

Citations

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mhmm

I just bet

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Believe what you want. I dont care.

You sure reply to me a lot for not caring, champ.

:joy:

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They’re reliable when they post their methodology and it’s sound.

Okay.

Where did you get an active population number for today’s WoW?

Feel free to share any of them, my dude. Right now you’re all claims.

I linked it. MMO-population appears to be the most reliable scraper of API data for activity.

Im sure its all just hypothetical.
Unlike some players, those of might want housing, or at least like the idea, arent actually so consumed with what everyone else does in game that theyd worry themselves to sleep at night over a video game.

Is a joke.

Here’s a good joke.

Yet Wowhead’s data says otherwise. I also shared that information above using Wowhead. I was using MMO-population to speculate the current active playerbase.

If you believe fewer than 1.2 million people are playing actively worldwide, then raiding according to raider.io is more popular. If your argument is that the population is larger, then according to raider.io raiding is actually less popular. Feel free to decide how you wish to swing the mmo-population discussion.

I only brought that up because we have no metric tracking individual boss kills on each difficulty or LFR wings.

Regardless Wowhead claims that 36% of all character profiles have the achievement for completing the raid on any difficulty. 16% have AOTC, and 6% have killed the first boss on mythic. 20% of raiders are not in heroic and heroic is not the most participated in difficulty.

But I’m sure Wowhead is unreliable as well, and your mysterious source of information that you’re too afraid to share is far more reliable.

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Dude.

Blizzard shut off the most important data from the API stream.

I’m talking about sites like worldofwargraphs and realmpop, which had comprehensive data. Nobody has access to that anymore.

MMO-pop is a joke clickbait site that has been caught publishing “subscriber data” for games that have shut down their servers, in the past.

Oh, you’re also welcome to share a “once upon a time” here if you can back up your claim at any point in the game’s history.

But you can still get most data through WoW’s API. https://develop.battle.net/documentation/world-of-warcraft/game-data-apis

I assume that’s what Wowhead uses. Maybe they have something better, IDK.

Again, MMO-pop was only used in my example to get an idea of the active playerbase, it’s not necessary here but it’s the only available thing to pit up against raider.io. Regardless, if you don’t like it ignore it and we can discuss the Wowhead information.

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Cool, but again you have no idea.

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