If we could just get 1 PvP server

I’m going to say politely: You are remembering that one special Christmas like it was every day of your WoW life.

Often you don’t even experience “fair” PvP in random BGs, which Blizzard has gone to some trouble to make fair … but sitting 30 minutes in a queue just to run into a bizarrely overgeared premade or something that looks like a premade and 1/3 of the side leaves immediately … If it’s “farm day” on the other side, no wonder it was a 30 minute queue, right?

People will PvP all day to stomp other players, and when about to be stomped will leave in 30 seconds to do dailies or play some other game.

As much as I enjoyed that one special Christmas of my own a decade or so ago, when I spent days carefully farming a bunch of BiS gear for a mid level hunter then got myself Wrecking Ball in WSG, completely solo, literally 1-2 shotting everything on the BG while jumping around like an idiot, that’s just not how it should be or can be for sustainable game play.

PvP should be balanced so as to always match up the best with the best and the worst with the worst. That’s why Battle Royale is the the mode that Blizzard should implement.

You should get honor for difficult kills (similar gear and level) and zero for easy kills. People with res sickness should require specific click targeting (AoE immunity), and if you kill one anyway, well, you should get that res sickness too.

And so on.

I’d enjoy that actually. What I don’t enjoy is zoning into a pointless contest running around getting farmed for consolation honor.

Open world PvP should be decided by individual tactics, play skill, and organic cooperation, not by gear, not by level, not by organization unavailable to opponents.

Finally, the one truly convincing argument against “World PvP” servers is Alterac Valley. If people really wanted huge fights, AV would be the most popular thing in WoW. Instead, it’s a ghost town.

2 Likes

AV and world pvp aren’t really the same thing, when world pvp happens usually not planned it just happens. Sometimes people form world pvp raids but it’s not as common as a larger number of horde and alliance being in a contested area by chance. The larger world pvp battles I’ve been part of have almost never been planned out, it just happened.

I will say, I enjoyed BGs more than world PvP, but there was something stressful and thrilling about stepping into a contested territory and seeing that yellow orange zone name pop up. Ganks have always happened, but usually in a contested zone, you would run into people around your bracket. I feel like Warmode just helps high levels pick off the weak. One swoop down from the sky, a swift stabbing and back into the clouds it is now. Maybe they’ll improve the PvP experience sooner than later.

I hope so too

I can assure you, it does not, at least no more than PvP servers did in the past.

I’ve seen precisely one world PvP battle in my WoW life since mid Wrath and it was a spectacular fight between about six players at Crossroads.

What I take away from that is that we need a (classic) Crossroads BG. I don’t take away from that, that world PvP on 80-20 servers is the best kind of WoW.

I’m not kidding though. Gold Road was the very best thing in Kalimdor and I was truly micturated when that lame dragon messed it up.

I did pvp servers in classic. Maybe 1/5 alliance hits for horde tauren mills runners I would deem a fair and close pvp setup.

4/5 times…it be a level capped rogue or druid just busting chops.

Hard to fight back since for those who can’t recall the old land…those damned vinyards were NPC loaded.

You start your pvp moving around, and pick up crap tons of npc aggro lol.

Now to show I am fair…for alliance taking the longer/safer way to monastery they’d get jumped by horde level caps.

I cannot lie, some nights it have been nice if the monastey gankers would have come to drop an annoying AF druid. Or that druid killed the monastery route ganker. That didn’t happen often.

1 Like

Today I was in the middle of some TSM “work” that took me about an hour and a half and all the “Xxx is under attack” alerts happens and to my surprise continued for several minutes in several places.

But I kept on editing those price sources. I even heard some “combat” noises.

Probably it was just some rogue screwing around and/or clueless. Got to get that fishing achieve somehow. It was kind of tetchy when I did it.

It is also Midsummer, extinguishing other factions fires (can sometimes aggro the NPCs if not careful) and going after the city fires will flag one for PvP and possibly set of the alarm as well.

It was going on for a while in different areas so I think there might have been some sort of “attack.” Idk.

Yeah some areas are better for wpvp vs others

pretty sure it was just midsummer.

Layering depends on server population base. There will still be layers, especially noticeable on high pop servers or greater.

I meant that players wont be isolated from other game modes, since they will all be in the same mode. Was not worded well.

I think. This discussion was awhile ago now.

I’ve see layers work better than war modes low population sharding system

In truth, world PvP isn’t much of a thing anymore because players are stuck in a perpetual never-ending PvE grind to gear up and become more powerful. World PvP was and is more common in an environment where players are able to eventually “max out” and free up their time to do other things.

The plethora of PvE content is a good thing. Any reliance on PvE grinds for PvP power isn’t.

As opposed to what actually happened with PvP Servers:
It got unbalanced and people either server transferred, faction transferred to the winning side, or quit the game.

And this is preferable to Warmode because … ?

So turn off Warmode when you’re in a helping mood and turn it on when you’re in a fighty mood.

Yes, I said this, in the exact post your quoting.

Having a bunch of same type servers dead that you’re not interacting with already is better because…?

So don’t join the server that you don’t like.

It would be so much better if people like yourself and others who are against the idea of a server you would have a choice not to interact with say why it would cause problems for you in the server that wouldn’t be pvp instead of dredging up memories of a past that you wont have to relive in the game.

Nice to see this thread is still getting attention :slight_smile:

So then, this pvp server would have zero interaction with the rest of servers?

No cross server grouping. No regionwide AH.

Completely isolated.

Good luck with the server ever accomplishing anything.