So server dead on day one, unless you count those that can take a bit of #2 but even they have their limits.
Congrats, you just showed that Blizzard should not even bother giving you your 1 Pvp server, keep in mind I did somewhat support PvPers getting one, I just saw it as a waste of resources to put in unless people were giving abilities or whatever that enabled them to “move on” if they ran into #2s. Even I can deal with the #2s I just want the ability to say “ok, enough is enough, I’m out of here” without logging off or anything.
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There’s enough of us to support our own server. I don’t know how to make it any clearer for you.
You say there are, I say there MIGHT be, and I am erring on the side of there is not, or if there are, each of them has a different limit on how much they can take.
If there are enough of you to handle your own server, fine, get it and leave the rest of us be, but don’t come crying if or more likely WHEN your server is “dead” because there were not as many of you as you thought or people hit their limits and quite the server.
Thanks, glad to see it finally sunk in.
Alright, PvPinhead, can you PROVE there are enough of you to support your own server? I never said there was not, just that it could go either way, All I am asking for is proof there are enough of you that:
- can support your own server
- and support in this case means enough so Blizzard can earn enough from those on the server to at least break even for running it.
You don’t want world pvp, you want a controlled environment with clearly stated rules of engagement and you have those with battlegrounds. World pvp isn’t always camping and getting jacked by a higher level player passing by is just part of world pvp.
The fact that the same thing happens in war mode anyway just means the people playing that way in the overland aren’t going to stop just because they don’t have a server.
You can talk about how it drives away players all you like but the pvp and rp-pvp servers in classic and sod do just fine.
Fair, but I think you missed the mark a bit, I can take some of the camping and such, like you said, it is just part of world PvP. What I would prefer is just better tools to get away from at least the campers.
Because it is what I saw happen throughout retail. As far as the claim that the pvp and rp-pvp server in classic and retail doing just fine? well, correct me if I am wrong, but might some of that be connected to just the idea that ther is little else to do after certain points. Like with Pokemon, once you beat the main game, what is left besides building your team to fight the teams of other players?
Look, I don’t like campers either. They’re chuds. But it is a pvp situation that requires a pvp solution. In classic when my fellow bloodthirsty dwarves aren’t about to pull me out of the fire I either use the tools I have available or I log and do something else if I really can’t escape, which is rare. It’s not fun but there are pve situations I have slammed my head against a wall on rare occasions where I also had to step away. Wiping 3 or 4 times in an M0 and not having enough time for a different group because of work the next day.
As for nothing else to do in classic, were that the case there would be no pve servers.
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Again, fair, most of the “tools” I was just asking for, back when PvP servers were a thing, were jsut like GY rez without rez sickness, or a period of time to mount-up or hearth out after rezzing.
Keep in mind though, a lot of these desires came after times when I had no one to rely on but myself to get away for a camper/gank squad. If the more common response to calls or requests for help is someone coming to do so, then maybe a PvP server is warranted.
I don’t want to stop the camping and such, per se, but the ability to make them work for the repeated kill by either hunting me down again or whatever.
Eh, I’ll just say that those that want to find something to do, will do so. For PvE players it cold be just trying to clear the content faster each time, or with different party/rad comps; PvP servers likely have the edge here as if one gets tired of PvE they can do the PvP, otherwise the choice is burn out or taking a break.
I don’t know what tools they could add that chuds wouldn’t just circumvent. Maybe the immunity timer from blood moon.
Some people are just persistent twerps and always will be. I was in war mode on my dracthyr and some orc camped me. I managed to mount and fly away but the guy chased me into every zone and kept killing and camping me until i just got annoyed enough to turn war mode off.
No matter what you do there’s always gonna be a few jerks. Just go in with an attitude that they cant ruin your day unless you let them.
If you want us to admit we want a server that allows camping and un even world pvp, fine. That’s what we want. But I know that I’m not the only one who will join it. There are far more players that enjoy this than you may realize. And for everyone else, stay away from it.
World pvp, small scale or large scale, was always better on pvp servers vs war mode.
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Thanks for your honesty Buch, this is what I was mostly asking for. I was just under the impression before that your goal was a server that those that enjoy world pvp, or at least the ability for it, could have fun.
Never said you were
And there could be far less that enjoy it then you realize, chances are high that the true amount is somewhere in between.
The ability to camp and be camped, that’s the Warcraft I grew up and loved. Camping often escalates into world PvP as reinforcements are “forced” to be called in.
That is still the goal, to create a better world pvp experience for us. But a pvp server does have camping on it, that’s just the reality. But that is not ‘the’ sole reason we want a pvp server
See, my experience in the later years of PvP servers was the “reinforcements” either never came or replied to calls for help with “git gud scrub” or other such things. If the camping escalited into world PvP more often, like your experience was, even I would likely roll on a PvP server or activate warmode more often.
I never thought it was your reason Buch, but look at how many might think it is due to our experiences on PvP servers or in warmode. Just remember Buch, to ones like me, you don’t speak for everyone, sad to say for all some of us know “the” reason some want a PvP server is to camp.
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I know what you mean, which is why I’ve tried to stress so heavy in this thread, unless your play style is unfair pvp, just don’t join us.
I understand this type of server is for specific types of players, and probably not for the majority of the players base.
if there was a way for me to know that I camped a player until they smashed their keyboard and rage quit the game, I would be ecstatic and chalk that up as “W”
The only kind of PvP server that could ever work is a Battle Royale. Like, you know, the grand master (mistress?) of PvP, EVE.
That solves the problem that most PvP servers are about 80-20 with the 20 never logging on.
Allow grouping up to 5. Everybody else is flagged and so are you.
No transfers in. You could have Wrath Dalaran be a sanctuary and everywhere else have at it including starting zones. You should get a Feat of Strength for making it to level 2 without dying.
Which is likely to kill the server, as people like unfair PvP, but unfair in their favor. There are likely a portion that like unfair against them. as they see it as a challenge, but most either want fair PvP or it stacked in their favor.
One like me might want you to get your server and such, but we are worried or just for see the server dying and potentially leading to Blizzard killing off all chances for world PvP, server or otherwise, if it does not work out.
The best to hope for might just be say the server reaches that point where one side, if everyone on both sides takes part in a battle, the sides are even in all ways but skill.
This is the part of the statement that is receiving the most scrutiny. We have never seen war mode without sharding; and a fair number of the criticisms players bring up for how war mode is worse than PVP servers are actually complaints about sharding, not war mode. It’s impossible to know how war mode would have panned out on a shardless modern server, and sharding in PVP servers ultimately weren’t exactly what the pro-PVP server claims to be looking for, either.
Like I have said numerous times here, I am not opposed to there being some number of PVP servers in the game. I just don’t think it’s going to feel the same due to sharding and think it’s unrealistic to expect Blizzard not to add sharding (or some similar technology) to the server. The primary benefit I think that would exist if there were a very limited number of PVP servers is centralizing players who want it into a single place. Even without sharding, I could envision war mode being a let down for PVP because of how spread out the player base is across all servers; having a place for PVP-minded players to congregate would help protect against how disconnected players are for that purpose.