Yes it does… when you’re in warmode, you’re phased from people on the same server who are not in warmode.
But that is irrelevant when talking about having 40 person groups. War Mode is functionally opting into a PvP server. Any phasing between war mode enabled groups is due to phasing/sharding, it is not a flaw of war mode.
And that’s one of the reasons there are players who don’t like war mode and want a pvp server. If people in war mode are only in it for the extra rewards it doesn’t make for a good experience. For both sides, pvp players and non pvp players. I say just keep WM in normal severs but give us a pvp server for players who like world pvp and not just for the extra perks of it
I’m not sure what point you’re trying to make here. Old pvp servers had neither sharding nor warmode. They’re both a problem. Warmode because it provides a way to phase in and of pvp combat by toggling it(imagine raiding stormwind and an enemy raid just toggles off to disengage and toggles on when in position). Sharding because of the aforementioned splitting up of players. Both because they break the concept of a server as an individual world.
They did, sharding was added in WoD and only exceptions for servers are for RP servers.
War mode is an improvement on the PvE and PvP realms, it did not coexist with them.
No it doesn’t, even in a rest area you cannot toggle while in combat.
That is the intent of sharding. It is the reason the system exists, to spread players out and prevent overcrowding. I will give you that sharding is an imperfect system, mainly in how it will sometimes react when adding people to your party and the lack of forewarning when it will move you, but it is not inherently a problem so much as a system that still needs adjustment. And it has no bearing here, a PvP server would also have sharding (if it had a halfway-decent population, that is).
added in WoD
Why would you think we’re talking about a post WoD PVP server experience? Esp since wod was the expansion that almost killed WoW. People have been playing this game for longer then 2014.
not inherently a problem so much as a system that still needs adjustment. And it has no bearing here, a PvP server would also have sharding (if it had a halfway-decent population, that is).
Wow had 11.5 million subs back in the day. Now it’s got what, like 7 million? And iirc that counts classic. Sharding isn’t a requirement, it was a design decision motivated by the business decision of not allowing free/discounted transfers off overpop realms and refusing to merge dead realms.
Because you said PvP servers didn’t have it, which is objectively false. If you meant that PvP servers didn’t have sharding prior to sharding being in the game, that’s a worthless claim, on par with saying PvP servers didn’t have war mode.
I recall rather well how much the servers would strain from a 40+ man raid fight outdoors in the Maw every Tuesday, so I’d have to disagree there. Sharding and Cross-realm enables them to better tune the number of people, preventing zones from being overcrowded or empty. I’d say that the Jade Forest being the only entry zone to MoP is a more likely reason for them implementing that, as it would have been even worse in WoD with everyone arriving at the same area going through the dark portal. Regardless, talking about sharding as a negative of war mode is meaningless, sharding happens on all servers to a degree, it is part of the game since WoD launched. It was on PvP servers before the War Mode option was introduced, and it would be there if they did add a PvP server again.
A pvp server would have to be on its own layer anyways separate from the WM people
Okay, so you want a server which has no cross-realm interaction, and which still has sharding?
I used to play on RP PVP servers. Ganking RP scenes was fun. I might play on one again. I fully support a pvp server. RP PVP too.
They have the technology to balance servers roughly.
They use it in Classic SoD where you can’t make X faction if it’s too lopsided. Of course, they ran into an issue of having too many servers and ended up allowing transfers which may have goofed balance some.
They have the technology to balance it by not letting people make characters, that isn’t a positive thing, it’s a nuisance. If your friend is on the Horde, you just can’t do anything short of Mythic dungeons and Normal raids with them because there are too many Horde? That’d just hurt the server more.
I think most people on pvp servers didn’t want to be called care bears but never engage in pvp outside of one shotting lowbies.
No, but sharding kinda ruins the point of WM
We’ve all been one shot, then we got good, we got gear. The stomping fueled our fire to stomp. I get stomped on every expansion because I only level and gear through PvP. It’s part of the experience WE like. I don’t want to force it on anyone who doesn’t enjoy it, but I also don’t want people hurting the one thing I enjoy. We can all be happy I think
Right, everyone argument is “oh no the lowbies get killed” acting like they will be a low level for all of time
It does, but the point is that it’s unlikely a PVP server would lack sharding since Blizzard added it for a reason. If Blizzard created a PVP server with sharding (the most likely direction), the same experience of those epic 40 v 40 wPVP settings wouldn’t happen either. So the downsides that have to exist to make a PVP server function at all wouldn’t even have the upsides a PVP server is supposed to offer.
For the player who joins a PVP server because their friends are there who want to level, they very well might. Not everyone is going to stick with a game where they are cannon fodder for more than half their leveling experience.
The divide still exists even with war mode, if their “friends” decide to play in war mode, there still has to be compromise. Either one party turns on war mode against their will, or the other party turns off war mode against their will. The whole “friends” argument doesn’t make sense to me.
Except, there is a fundamental difference here. It is the same character, the same gear, the same progression. On a PvP server, you couldn’t opt out without switching to and progressing a whole other character. The change here is done in a matter of moments, the previous option was a matter of weeks to relevel and gear.
The difference is that I can turn off war mode whenever I want to play when my friends aren’t around/are doing other content. I can level my entire way to max level without war mode to avoid the possibility of getting ganked, and then turn on war mode when I’m playing with them.
In order to have this structure with a PVP server, I have to maintain a completely different character on a non-PVP server for the times I don’t want to engage in PVP. Which will likely also delay how quickly I can level unless the only time I play while leveling is at times when my friends are able and willing to help me level. And even then it can be slower if my friends alone aren’t enough to stave off a large enough enemy faction party looking to pick a fight.