Since the introduction of war mode, none of the WPvP collectives have participated in WPvP on retail servers.
You lack qualifications in WPvP.
You insist that you have the right to flood and spam the topic about the need for just one PvP server for a specific group of players across the entire region.
You believe that you have the right to deny PvP players a PvP server and turn their topic into spam without having any experience in rated or WPvP.
This is terrible behavior. I don’t consider you a reasonable person, no matter how much you insist on it.
This is not true.
The majority of players do not engage in raids, and mythic dungeons are capped at level 8 difficulty maximum.
According to WoWprogress and raiderio, 30-35% of players actively participate in current PvE content.
The popularity of PvP activities is on par with PvE activities.
The remaining players engage in heroic dungeons and battlegrounds.
The qualifications you made up about a group you say doesn’t exist? I mean, sure, you are entitled to your opinion but it really doesn’t matter.
Flood and spam? Not really. Post? Absolutely.
Incorrect on both of those counts, and I am not denying anyone anything, I’ve pointed out that PvP/PvE servers were reworked into War Mode, as well as pointing out false statements people try to use to push for such a server.
I wouldn’t consider you a reasonable person either, so I suppose that is something we are in agreement on.
Firstly, incorrect, there are many activities that are not Mythic plus dungeons that are still dungeons, the overwhelming majority of world content is PvE content, all the legacy dungeons and raids are PvE content. Secondly, PvP activity is nowhere close to on par. Thirdly, mythic dungeons are not capped at +8 for anything at all. Rewards scale up to +10, difficulty, rating, and number of drops scale indefinitely.
There are reasons the server system was changed. It was extremely monofaction, and the old system is far inferior to current where you can opt in or out of the pvp server experience. Beyond that it wouldn’t work well, if at all, with cross-server systems that exist.
Absolutely all wPVP I saw in this game, me being jumped by variety of group size (2+) PVP enthusiasts. I would never ever have WMON if it wouldn’t give extra rewards.
Literally everyone on my once pvp server has WM off – because people don’t like world pvp.
Look at all the pvp classic servers. People have a terrible time unless their faction is the vast majority and they server transfer to make it the case.
Yeah and the best ore nodes, herbalism nodes, and motes (they are called motes right, the things you gotta combine) should drop exclusively in that zone. And the zone should also have rewarding dailies.
Because most people joined a PvP server to be with their friends who DID want to PvP, now we could have one server where if you join you’ll get a cute little “Warning: This is a big boy server are you sure?” Then it’ll be only people who want to stain the lands in blood.
The constant claim here is that nobody wants to world pvp or engage with war mode. How would a stable population manifest when that is the case? How does it solve any issue that currently exists, or the issue where people would join PvP servers solely to play with their friend?
Also, how does the server interact with cross-realm groups?
I agree, I’m more into the “PvP Island” per expansion. Timeless Isle was the closest, best, implementation of what that could look like. I’ll just live on that island and become know as the Island hermt you don’t want to anger.
I mean… yeah they did lol. In the past, if you got 40 dudes in a raid and went to a spot, and the other team got 40 dudes and went to a spot, both sets of 40 dudes could see each other and duke it out. Now its a crapshoot, with a bunch of unimmersive sharding wizardry on top of warmode phasing. Blizz should have just allowed free realm xfers off overpoped and dead realms rather then break their world.