That’s what I’m sayin
Yeah just 1 for modern wow I think would be good for people who enjoy both classic and modern. And may even get some people to try modern wow
Holy Necromancy, Batman!
There were multiple reasons that they moved away from PvP servers. Creating another one that would historically end up heavily one-sided anyway would be an absolutely bizarre take. Turn on War Mode to get the PvP server experience.
That’s just 22 days, chill.
Looks like you keep it going by commenting too. And I’ve seen your comments above, you just don’t like the idea so you don’t want others to have it, kinda selfish. And it’s only been 22 days and I’m not on these forums every day, I had a notification from a few weeks ago
Nah it’s not that late of a reply. I’ve seen worse
I will add an important note to the OP. On a PvP server, there should be no layers, phases, or cross-server features, as they are the main reasons for the decline of WPvP direction in the game. The PvP server should be separate from other PvP servers so that players cannot escape from another player into another reality.
everyone keeps saying it will be one sided, but it doesn’t have to be, once a faction became too much one sided (pvp servers) in SoD they locked out that faction, they can do the same here.
There’s a difference between a server that is marketed from the get-go to be a transient location for players to temporarily enjoy the game knowing their progress won’t last in perpetuity and what is intended to be the long-term home for a player, their friends, guild, etc. How do you think it would feel if you finally convinced your buddy to join you in WoW and they couldn’t make a character because the opposing faction didn’t have enough representation?
To be clear, I’ve already said in this thread I see no problem with PVP servers coming back. The cost of leveling and gearing a character in retail is so low compared to what it previously was that players having multiple characters for different purposes wouldn’t be some major ask. But I really don’t think the idea of dropping a SoD-style restriction on character creation to enforce faction balance is a well-thought-out response to players concerned the server would become imbalanced like PVP servers of years past.
So you want a server that is functionally dead because its small population cannot group up with others off their server, has broken quests due to disabling phasing… This just seems to be a description of WoW classic.
Give them this.
BUT. They can’t PvP anywhere else until they delete all their characters off the PvP server, and if they do their PvP icon changes to a chicken forever, so once they realize how self-cannibalizing this trash always ends up and they quit because they can’t just find easy level 4s to kill till they quit, they are marked for who they really are. Forever.
WPvP cannot coexist with cross-server functionality that’s precisely why WPvP ceased to exist as soon as it was introduced. We’re not talking about phases related to questing campaigns. When we talk about WPvP, we’re not talking about wanting the ability to attack you you as a PvP opponent are not of interest to us. We’re talking about battles between collectives, territory control, guild alliances against guild alliances on the opposite faction we’re talking about everything that existed before mid-2014.
First, incorrect, as cross-server and world pvp both exist. Second off, a server which does not interact with every other server will be barely functional, if at all. It would need a large enough population to support itself in all endgame activities, dungeons, etc. Matter of fact, you’d probably need to disable anything being able to queued up for in the open world, otherwise you have people “escaping from another player into another reality” as you put it.
Nazjatar offered these large-scale fights, when there were enough people to actually participate who had war mode turned on. As far as territory control that isn’t a thing, really hasn’t been since Wintergrasp, but you are certainly able to party up and fight in the open world. It is encouraged, even, with the PvP world-quest spots. I haven’t seen bigger groups than 10-man or so, but nothing stops you from forming up a 30 or 40 man raid if you really want to storm Tyrhold or something.
yea, this is just a 2-edged sword. you have clusters/realms that provide this type of ruleset but when population dies down it becomes a cost vs. profit issue so this type of tech slowly faded. plus, we really don’t want to segregate people even more than we already are.
either Blizzard fully engulfs into the PvP mode and puts their best effort or it continues to limp in crutches. we have the same BGs for 20 years with the same prestige locked behind the same rating. the only thing that has changed is the simplicity or rate at which PvP gear is acquired.
idek if it’s worth it to put the labor in. they make more money off the collector’s tab than some random duelist illusion or a glad mount that the majority of players will never reach.
Classic has PVP servers.
PvP is definitely limping along, I won’t disagree, but that is mainly due to the lack of a population, poor reward structure, and general playstyle of arenas. The only thing that really overlaps with PvP servers is the population not being there, coupled with some unique problems like it not playing nice with other servers in the slightest. I would like to see changes to rated PvP as well, but that’s neither here nor there, to be honest, the reasons behind them reworking pvp servers are still valid and the population to fill pvp servers are not worth adding a new server type, nor enough to sustain a server that doesn’t have cross-realm interactions like people here are asking for.
If PvP was half as popular as PvP diehards think it is, this wouldn’t be an issue. Look at Diablo IV. They added two ENTIRE ZONES for open world PvP, and they see the exact same participation rate as the Brawling Arena you access from New Tristram in Diablo III. Which is zero. If people wanted to open-world PvP, they would. They don’t. You’re a fringe of a fringe minority.
I think there needs to not be a different phase. I hate that I am phased from everyone in warmode. I’d rather have everyone together and those flagged can fight. It makes summoning and stuff less of a hassle since you wouldn’t need to go back and forth.
Also, I love watching world pvp even if not participating. I don’t think having a pvp dedicated server would harm anything. Just keep the people on it always flagged as it was in the past when in the appropriate areas regardless of server hopping since they could still bump into each other regardless.
Like I said though, I’d rather phasing for warmode be gone so I can interact with my groups. I suppose you can still flag yourself for pvp outside it though.
Edit: I don’t agree with people saying pvp wasn’t/isn’t popular. With always being phased for it now it kind of killed it. Back in the day I played on very populated pvp servers until they were removed and there was always open world fights. Even in classic while I played I loved the pvp and saw plenty. I think pvp had been made an inconvenience with warmode/phasing which is why I do it less.
But that is pointless, when they can’t interact with one another. Unless you allow someone to interact with, and therefore buff or heal, a non-war-mode player they are functionally separate as it stands, and the ‘healing a pvp flagged target flags you’ is something that they moved away from by making war mode the primary PvP tool in the open world.
You can disagree, but that doesn’t change anything. PvP is not the focus of the game, and the PvP population is very much a small one, and world pvp is a small part of that already-small population.
Did you do the warmode supply drops at the expansion launch? I haven’t done them recently, but those were often a huge brawl. It’s how I got my rarest achievement, Airborne Tumbler since dismounting people would often completely remove them from the upcoming fight.
I think warmode works, but they need to actually design incentives for it that encourage actual PvP. For example, instead of a flat rewards buff, give a bunch of extra XP (like several quests worth) when you kill another player while leveling. PvP world quests also help so long as they keep world quests relevant for the current patch. Blizzard seems to have figured out how to design content such that PvE is an option, but is less efficient than PvP with a lot of the PvP world quests in Dragonflight as well as Plunderstorm.
Another thing I’d love are semi-instanced zones where we can come and go unlike instances but give us control over which version/phase of the zone we enter so alliance/horde can fight to establish territory coordinating with guilds/communities/discord. Having multiple phases is ideal because it would let you choose whether to go to the easier areas but with fewer enemies for potential pvp kills or whether to go to more dangerous areas having lots of enemy players.