War mode is not the same. I’m sure plenty of RP and PVE players will disagree. This is not for them. This is for all the PvP players who are sick of war mode and want a real PvP experience. World PvP used to be fun. Just give us ONE PvP server. I promise not to complain if it becomes not balanced. I will stay on the side I originally choose, or I will even commit to switching to the minority race if needed.
What would be the point? We can easily move between servers now to do content. Players on a PVP server could easily avoid PVP by grouping with people on non-PVP servers, which is how a lot of people play nowadays anyway.
You just have to accept the old days are gone
I’m in I miss the old days D
i miss the people crying that pvp happened on a pvp server forum posts
i miss endlessly camping bots.
Hi, RP and PvEr here… If Blizz decides to add a PvP server back into retail, it wouldn’t bother me since I wouldn’t be on it anyway just like I don’t use warmode.
I see this phrase a lot.
Why is it not the same? Are you not bunched together with like-minded players that are ready and willing to throw down with you? Isn’t that the point?
Not enough victims for you to gank, eh?
I think they should add a PVP realm, remove Sanctuary status of any such zones, and make it hardcore ruleset. Let PVP folks go nuts!
Because it isn’t. Warmode if the fight becomes unbalanced the losing team runs away until they can turn off warmode and not have to bother with the issue. If it remains unbalanced for long enough the other faction just stops using it all together.
Pvp server if you want to continue playing that character you’re going to have to rally your faction to fix the problem or log off. Old days the rallying happened enough and can see it on the classic servers. If it becomes unbalanced enough the server dies.
Also on warmode people have chosen to fight and will go looking for a fight… almost constantly. The ones who are there for the bonus rewards will turn it off the moment it becomes inconveint. However pvp servers it wasn’t uncommon to run past the opposite faction and not pick a fight. Even helping at times. I can’t say I’ve ever experienced that in WM.
I’m not saying pvp server is better or I want them back and there is a reason they’re gone, but Warmode’s similarity with a pvp server stops at being able to attack the opposite faction.
For some sure, but I’d argue the original or one of the original thought(s) behind them was a form of RP despite what the hard core pvpers and rper’s might want to believe. The world is just a bit more dangerous because of it because the two factions are at war. So of course when out in the world running into a alliance/horde
I’d imagine the people who would flock to the single pvp server wouldn’t be the ones who would shy away from the constant fighting. Not saying it wouldn’t happen but I wouldn’t wager it would be a huge issue.
So what happens on a PvP server? I’m presuming it would be locked to a single server since otherwise you would have PvE players appearing there for things like world boss fights etc when they join premade groups.
- People create characters there and within a relatively short time it becomes obvious which faction has the highest numbers and the balance swings away from the lesser, because who wants to be outnumbered wherever they go. Eventually you would end up with effectively a PvE server because there would be no one to fight.
Its all very well for you to say “I will commit to this or that” but you are you, not the rest of the people playing there.
If you want to play on a PvP realm you can - just go to one of the varieties of the Classic Game. No warmode there, you can create a character and pvp to your heart’s content.
Just want to add to your points that on RPPVP servers back in the day, there was a lot of mediating that went on to make OWPVP generally pretty awesome. Yeah, you were gunna get ganked, but knowing who did it, and the guild, could see a zone wide response and retaliation. That was very organic and immersive.
Mutual respect seemed to spawn from it, too. You were in it for the love of the game and not always to dominate.
Don’t make me point at the sign.
Well, yeah. That is called a retreat. Congrats, you won.
Why would they stay in a fight they won’t win?
Sounds more like you miss the good ol’ days of Horde supremacy and ganking at will.
They should make 1 zone per expansion with no flying and everyone is tagged for free-for-all pvp.
I mean if no one is flagging for pvp obviously no one wants to pvp lol, pvp server is forced pvp … Like can you imagine doing digs or blooms on a pvp server you’ll never get it done
I mean, when you flag up, don’t all of those flagged kind of end up on one map together? I like my PvP consensual. I’m a snowflake and I prefer my environment pristine. My disruptions minimal and when I am not only expecting them, but allow them.
A PvP server would be an interesting idea.
I think they should make it a bit more extreme though. Regular PvP server as we remember it where everyone is flagged, but also bring into it the Mak’Gora for opt in perma death and huge rewards or accolades.
Warmode could also be modified into being a sort of hard-mode, where you’re visible on the map or something crazy like that, with again, substantial rewards and accolades for staying alive.
It seems like the major positive of a PVP server is that you are forced to PVP in losing scenarios.
PVP servers always become lopsided in population. And people want to be able to get easy PVP kills by not only drastically outnumbering their opponent, and having no real threat to themselves…but once they outmatch their opponent be able to farm them with no relief to the person outnumbered.
Basically, turning PVP into quasi PVE. Weird how that is so important.
This noodle-elf gets it.
Because people can turn Warmode off. It’s an opt-in pve server with a fancy name, that’s it. Thanks to Blizz’s cross-realm tech, everybody in the world may as well be an npc because you’re extremely unlikely to see the same people twice. Real pvp servers had actual communities and rivalries. Blizz destroyed all that because they couldn’t swallow their pride and do actual server merges instead of the cloud-server garbage we ended up with.