you’re an npc goat.
Not this guy, I tried a PvP server a decade ago, the constant danger just wasn’t my cup of tea.
However, I really miss the occasional PvP that used to break out on my pve server. It was fun to be able to decide to flag up and help defend Auberdine.
With Warmode, it’s either the constant danger, or nothing. Warmode is actually killing PvP, the irony… not only that, but with sharding, you can’t “go get your main” and kill the guy murdering your little alt anymore.
100% this. Plus the WorldDefense channel is broken, which makes finding wpvp significantly more difficult unless you start it yourself. I always preferred to defend towns under attack rather than start fights.
And? You’re assuming ‘getting your main’ fixes the problem at all. If it’s a PvP-geared max level camping your alt, bringing your main ain’t gonna do squat unless you, too, have full gear. Fresh 70s might as well be level 1s with how vast the gulf of power is. You’re also assuming there’s a main to get; if you’re a new player and you get blown up with no recourse by someone with an afternoon to kill, well, your impression of the game will probably be less charitable than the usual.
PvP servers are fated to die because player power will invariably consolidate into singular groups which squeeze out everything else. Sure, they might make ‘gentleman’s agreements’ with other rivals to try and ensure a fresh supply of bodies, but that’s basically instanced PvP with extra steps.
WPvP can never exist and not be toxic to those not on top.
i hate war mode. all the lowbies hardly ever got it on. makes it hard for me to avoid real pvp and just gank them. war mode blows. i miss pvp realms when new players didnt realize that they rolled on a pvp realm and i could 1 shot them with ease.
When we had PvP servers, two things happened:
- Each server was predominantly one faction, to the point where it was basically a PvE server for that faction.
- A never ending stream of, “QQ!! I hate gankers!! Killing lowbies isn’t PvP!! QQ!!” threads.
Sorry, but if you really want PvP servers, go play Classic.
Some lasted way longer than others, but it’s also to blame Blizzard for not even trying to balance them you can’t blame players for lopsides that build over years if nothing is really done to balance them.
At least in SoD they’ve been trying to balance them and it seems to have worked so far.
What’s Blizzard supposed to do? Suspend character creation for the ‘winning’ side? Suspend logins?
That’s what they did with SOD.
If the balance matters then some sacrifice needs to happen.
You can also play on a pve server if that doesn’t matter for you.
That seems like a horrible idea. ‘Oh hey I want to play a Worgen! Wait, why can’t I play Alliance?’
Seems like a real bad call to literally lock off half the game because of player whims.
If you feel like I said that this doesn’t work for you pve is the other way.
I’m more concerned that this artificial limiter can be exploited. How does it calculate side power? Characters created? Characters logged in? What if the other side experiences a huge number of logoffs, like a guild packing in for the night? Do players get forcibly logged or does it stay lopsided as long as they stay connected?
There’s a good amount of players on each side that small numbers event doesn’t matters as much.
We’re speaking servers bigger than what you have ever seen before.
OK, and? None of what I said is addressed at all. How forced is this equivocation? What’s the method?
Being able to lock out players from joining your side by swarming the server seems ripe for exploitation and griefing.
And unless I’m mistaken, your first point about PVP is already true on Classic servers…
There are blockages at character creation like you’ve said, per account.
People have also accepted that this was better to have balanced pvp than to have the choice of faction on every servers. The numbers are high enough that small numbers event and someone trying to game it will not matter.
What about active players? If I create a dozen Alliance alts, does that count as Alliance players on that server, or is only the active player counted?
There are reasons you don’t limit the game based on other players’ actions.
You just gotta understand that this is way way better than not having. So while there might be small issues that happen that hasn’t been a problem so far so it’s not really an issue.
I don’t have to understand it because it’s not better. This is ripe for abuse from concentrated groups. Sure, I may not have enough on my own to wreck this, but let’s get a guild of folk that think like me. Now 20-30 alts on the server explode into 400-600 or even more. If it’s all characters that count and not just logged-on ones, then griefing guilds can hold things hostage.
All I am saying is that this hasn’t happened because the servers are big enough that players trying to do that haven’t been able to. This would need to be some massive coordination way bigger than 200 people.