yes keys should end after time is over then. im sick of this kind if keys. we carried bad players enough. blizzard need to give us more information. wtf is this. now pug is basically impossible or i have to check groups before i join.
What does it matter if you did less than usual? The rate or percentage would remain the same.
You still can still leave, just don’t do it all the time and in ways that would clearly appear malicious in intent.
Not the first time they’ve done it or so I’ve been told. So w/e, Didn’t get hit by banwave one or banwave 2.
Have left 80% of keys on some weeks or higher.
Just add a surrender option. No need to overthink it.
No, I hate Leagues 4-1 surrender system.
Not needed when we already have a timer for how long a dungeon should take.
Nah, it’s great and will streamline the process. WoW leaver meta has been at a boiling pot for awhile and it needs changes.
You’re not playing against another team, so you’ll be fine.
The problem with the timer is that there are times when you know it won’t time. If the dungeon is 30 min long and you have 2 minutes left with 3 bosses yet to die, you’re not timing it.
If key is bricked, time to leave, doesn’t matter if there’s a duo-queue holdout.
I’d never ever invite someone trying to queue with a friend, that’s for sure lol
Then leave. Youll just be punished if you serially do it, which is already happening, so a non argument anyways.
Left 80% of keys on some weeks, didn’t get punished.
So then you got nothing to worry about we get our streamlined surrender you won’t be punished. Literal win win win
How about people just do content they can do instead of griefing keys above their weight class?
Being “punished” for serially leaving keys isn’t the answer when the vast majority of payers are griefing keys, leading to people leaving keys.
Maybe just get good?
The OP raider io will tell you that just by no untimed keys. It’s unrealistic for any player to not have 1 to 4 untimed keys for the week. You see a player with consistent timed keys week after week, they are leaving keys.
Again why I think M+ needs a Delve system. Can’t enter a +12 unless you’ve timed a +11 etc the issue in M+ is people skip levels. Especially trying to make +2’s to get bumped to +5 then +7 now you got someone very quickly in a key where deaths matter and they don’t know the mechanics
if it’s not a “beat timer” run, you signed up to complete, however long that takes.
M+ has a timer meaning all M+ runs should be a “beat timer” run or do a key at a level you’re qualified for and can time
fluff numbers to pretend people are leaving keys for no reason.
This is the worst season of M+ there’s ever been for player performance.
People are failing keys as a personality trait, right now, and bricking good players keys, is why good players are chronically leaving so many keys.
If the intent is to ensure people know the mechanics or ready for the next key level then requiring that they have timed the key level below it doesn’t meet said intent. Just because you timed a +10 doesn’t mean you are ready for an 11. So the requirement would be pointless.
some players just want to do difficult dungeons, not everyone plays for the timer.