can you link the definition of layering? i’m trying to find an actual explanation but so far i have nothing official so sorry sounds like you don’t know what you’re talking about at all in the slightest even in a tiny bit to guess…
but maybe if you were trying to answer my questions about layering and why it’s even being used, you could answer this very basic very common scenario:
if i’m in one layer and my friend joins the game and is put into layer2, it’s the same problem as sharding lol except now we are completley locked off from eachother in the entire world… and server has to work harder keeping zones open when no body is in them?
I already explained they work similarly, but not directly 1:1.
Players can get separated but join each other if they party up, nobody is locked out for the rest of the world if they party together.
Sharding is used to both increase the player population in low pop zones to fill the world and decrease the population in high pop zones to allow for easier questing. This is so you always see a suitable amount of players in the world. This is zone based.
Layering doesn’t fill dead zones with players nor does it thin out zones when there are too many players. It also isn’t zone based, it is continent based. It’s used to prevent server merges due to low population when the initial wave of tourists leave by instead merging or getting rid of layers after a certain point. If you see BroX one day on the same layer, the next day he is on another layer, eventually you will see him again either on a relog or a few weeks in when layers are removed. Layers are said to each have a pop that is comparable to a max pop Vanilla realm. If a layer is too packed and questing is hard - oh well. That was vanilla, too.
Better? They work similarly in that they provide instances of the realm, but in very different ways with very different objectives and very different implementation.