Testing server stability and layering, then wouldn’t it have made more sense to make it free for the 48hrs so they have a huge number of people test the game? As opposed to limiting it those from retail & the ones willing to pay 15 bucks for a 48hr trial.
I’ve paid the $15, but I’m sure there are many others who haven’t.
here some other question: is this layering something new? i don’t think so, isn’t it being used on the regular game right now? aren’t those server connections pretty much the same exact thing as classic and the only difference is the game client itself? why do they need to stress test tech they already know works?
They want layering to be used for the inevitability that people stop playing Classic after a while. They don’t want there to be 10 servers at launch then sooner or later: only like 3 even have medium or higher pop. They don’t want dead servers so they are minimizing the overall server count and adding layering so when the pop thins down: they remove layering, and in the end: have just 3 servers with all the players.
thanks i honestly thought it was the same. after looking into it a bit, layering seem so much worse to me, creating a whole new world with every zone? how is this going to help the problems introduced with sharding?
if i’m in one layer and my friend joins the game and is put into layer2, it’s the same problem as sharding lol except now we are completley locked off from eachother in the entire world… and server has to work harder keeping zones open when no body is in them?
Its the first wave they are dealing with. When like millions of players come in the first week of Classic but at least 50% of the pop leaving within the first month. Just because you tried playing a game doesn’t mean your gonna continue playing the game.
It’s been explained ad nauseum in dozens and dozens of posts as well as how it is exploitable.
In short, layering’s main goal is to preserve population when the eventual tourists leave and works continent wide. There will be lots of folks in your layer and if the beta or stress tests are anything to go by, pretty packed to the point of making it difficult to progress.
Unlike sharding where that is used to both thin overpopulated areas and make underpopulated areas more populated to fill the world with players and works on a zone by zone basis. This makes it so you aren’t fighting for mobs and don’t feel alone.
There’s your coupon-clipped basic rundown. Grats. Now you don’t have to be misinformed anymore, isn’t that nice?