If my guild isn't one shotting Mag right now, will they struggle in SSC/TK?

Yeah my guild has 2 25 mans no way we will keep both and we will fall to one

Mag probably isn’t the best fight to judge your raid by, for a couple of reasons.

The inital pull requires multiple tanks, often more than you’ll use for the rest of 25 mans. Some groups run as many as 5 here, and you’ll usually only run 2. In addition, the tank damage increases as mobs die, thanks to the stacking buff. There’s also multiple things to interrupt, banish, fear, etc.

Phase 2 the cubes requires you have about 20 people do a mechanic properly. Which is not a hard mechanic, but it is a clunky one. Channels can fail from being started too early or too late, double clicking instead of clicking once, accidentally autoattacking the boss while clicking, having the boss’ hitbox covering a cube, latentcy issues- there’s a lot here that can go wrong, and if any one of them does at a bad time, it’s probably a wipe.

What I’m saying is there’s a host of dumb mistakes you can make with cubes that cause a wipe, and 20 people need to not make them to get the kill. Each time you make a new dumb mistake it’ll be something that wasn’t an issue before, usually.

Gruul is probably a better indicator.

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If your guild can kill Mags then you should be fine. It’s the ones who still can’t clear T-4 and nightbane who are DoA.

Naxx on farm? More them half the guilds blew up in naxx once they couldn’t carry dead weight and the other half spent 2-3 days clear…

You could be right. I don’t follow logs or anything. I took a break for a year or so… Quitting shortly after BWL hit, and returning after Naxx. I had assumed Naxx was on farm due to how many people with different guild tags were running around with Naxx gear. (Were ret paladins and arms warriors regularly running around with MoM back in the day?) It could be GDKPs, then. Regardless, the content was pretty accessible to those who wanted to see it.

And 2 days isn’t terrible. It’s a big raid. 3 is a bit slow.

Strangely, I didn’t get Kael with a guild run back then. It was a PuG. I’ll never forget it… The mount dropped and the guy who organized the raid took it without it being part of the loot agreement. Caused quite a ruckus in my server.

I recall having druids in raid for this. They’d put tank gear on and then go cat form for the main fight.

The guild I was in did 1 hour clears… so yeah 2-3 days is Kek.

Find a new guild asap. Your guild is a dead end.

You’ll struggle in SSC/TK. I know some people said you wouldn’t, but you will. Even if mag is technically more challenging than some of the bosses you’ll be facing, that’s not the point. The point is you’re nearly 2 months into TBC and your guild has failed to master mag and it’s a very easy fight all things considered by modern day mmo standards. If your guild can’t master the mag fight within the first weeks of doing the encounter you’re in for a rough road ahead of you.

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Some guilds move slower than others. I think the most telling is how many attempts? My guild is casual … rotating new members in and out constantly and it took us only 2 or 3 tries to down him

This is kind of the gut feeling I have right now. The fight is easy enough that I can’t wrap my head around why people fail at cubes.

Sure, that’s when you sit that idiot if they refuse to listen and cause wipes.

Yeah, but how many attempts have they had? If it’s just a couple, it’s not the end of the world. I didn’t take us long … 2-3 attempts? And we’re casual so we didn’t start gruul/mag until recently.

I would say no, but since we’re supposedly going to be getting the ‘prenerfed’ versions, I’ll go ahead and say yes.

I mean, this is exactly why I think mag is a bad fight to judge it on. The cube mechanic SEEMS simple, but it’s actually pretty clunky and you don’t get an opportunity to practice or see how it works until failing it wipes the whole raid.

Part of the difficulty is figuring out exactly which mistake people are making (doubleclicking, autoing, moving during the channel, etc) because it’s really supposed to be a simple mechanic.

Mag is kind of a gimmick fight. It doesn’t matter how good most of the players in the raid are. If you have to put a person on click duty who hasn’t done it before, there’s a good chance he will f up under pressure and cause a wipe the first time or two.

Seems simple, and it is, but people get nervous and click early, or click twice and lock themselves off of it, or they fail to get into position in time because they are staring at their cooldowns trying to maximize dps and not paying attention. Tiger Woods sometimes misses a 2 foot putt, too, when the spotlight is on him. And all it takes is one person to crack under pressure, and it’s a wipe.

So if that is what’s happening with your guild, I wouldn’t necessarily view it as a sign of struggles ahead. In most fights in TBC, you’re not having to rely upon that new player, and his actions or inactions are not going to make or break the outcome.

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