Think the problem with talent trees is the same as making these systems permanent. They just keep building up over time and become unmanageable.
It’s all just different interfaces for trinket powers, tier set buffs, and talent tree options. Whether I turn it on by selecting it in a talent tree, equipping a piece of gear, or some expansion specific interface, it’s the same thing just with a different skin.
And those things either stay static or they don’t. And if they stayed static, i.e. existing spell rank X+1 and new tier gear, same powers as the last expansion, what do you think the players response would be?
I’m not sure I entirely agree with that, but it might just be my rose-colored glasses talking. I feel like my Frost DK tank was the fastest I’ve ever moved through a dungeon, but again, nostalgia.
A lot of people were playing , not everyone went oo kung fu panda I’m not playing that .
It had it’s faults like every single expansion but it still had a large player base and had some of the best if not the best game play in the game as far as a good number of the classes/specs were concerned .
Pfft, just no. How about you compare Shadowlands to MoP instead and then get back to me. Nobody likes having to grind for their power set. This has been made clear repeatedly the last six years.
More people played MoP than BFA or Shadowlands. So again, dumb argument.
No. Modern Blizzard developers are just lazy. Stop making excuses for mediocrity.
WoW’s never was. Diablo can alter gameplay much more liberally because you aren’t competing with other players like you are in WoW.
It very well could be that you moved fast, however, every single class was just spam your Volley/Rain of Fire/Blizzard/Whirlwind type spells while tank afks and takes 0 damage because you didn’t need interrupts, movement, healing, or CC in WotLK dungeons. It was mind numbing
I love systems. But the kind of systems that don’t require constant upkeep to advance player power. Give me all the horizontal content systems that don’t have player power involved. Increasing player power should come from quests, pvp, raids, and dungeons. Any player power system outside of that just creates barriers.
The dopamine hit when you got the legendary cloak was certainly something else. It was such a massive upgrade that I don’t know if i’ve ever gotten an upgrade since that was just singularly so game changing.
The cloak or the ring from WoD both felt rewarding because you worked on them over time to make them powerful . Legendaries since Legion even the ones in SL feel like Orange is the new Purple.