I personally like what Blizzard is doing with the High Elves, generally speaking. Both sides get High Elves, and it’s not a big deal. One side likes the Light, one side likes the Void, great, that’s all well and good, that’s fine.
But we need to look at what’s going on with Void Elves mechanically, because right now, I don’t feel off the mark in saying that they’re one of the most restrictive, and least powerful races in the game right now.
Racial abilities matter, and having decent synergy with your race will give you 1 or 2% DPS and a huge amount of utility. Picking a bad race won’t keep you out of a lot of content, but a lot of players will make HUGE use of their racial abilities and it does give that player an edge. For the majority of classes, Void Elves really don’t offer anything.
Lets look at the major racial abilities for Velf.
Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown.
This effect is great for casters, but literally as slow as walking for melee. For a turret class that needs to hardcast many spells in a row, this is a fantastic spell. For the rest of us, well this really doesn’t do much at all. The orb travel speed is about 30% faster than base walking speed, and slower than any other movement abilitiy in the game, to the point where even DKs and Paladins can outrun it. You can do some gimicky stuff with it and go for fakeouts in PvP, but that’s niche use, unreliable, and it’s incredibly telegraphed.
The only practical use of this spell is for casters, as it allows them movement without costing them casting time.
Entropic Embrace: Your abilities have a chance to empower you with the essence of the Void. Entropic Embrace increases damage and healing by 5% for 12 sec. It has a 33% proc chance with 60 seconds internal cooldown.
This is outright one of the lowest simming DPS racials in the game. It is very undertuned, even on the classes that should be able to use it very effectively. It is an unreliable effect that may or may not line up into your damage windows. Even when it is working, it still sims abysmally poorly, and even on Death Knight, a class who’s DPS specs offer massive bonuses to shadow and frost damage, Void Elf is one of the lowest simming races in the game for them. Even with 50% bonus damage, the effect still isn’t meaningful.
Prenatural Calm: Your spell casts are not delayed by taking damage.
Outright useless on more than half of classes.
As it stands right now, Void Elves are one of the most useless races in the game, unless you are playing an immobile turret caster that’s inconvenienced by pushback. I’m fine with Void Elves being the Alliance’s High Elf option, that’s okay. What’s not okay is making a race that’s so mechanically defined that there’s no reason to pick it if you’re not a Warlock or Priest. Void Elves need some kind of changes. Spacial Rift seems too hard to balance, it’s just inherently not as good for melee as it is for casters, and the value proposition isn’t there for classes that can move during their core rotation.
Entropic Embrace will always either be undertuned or overtuned and has very poor quality of life. Damage is so swingy between Cooldown windows and standard rotations that the value of this racial has about a 400% value swing depending on when you proc it, making it outright the least reliable damage racial ability in the game. Right now, it’s undertuned, but if Blizzard tunes it up, lining it up with cooldown effects will randomly make it the best racial in the game, on random pulls. Or it could be the worst. This is the Outlaw Rogue of racial abilities, and I think at this point everyone understands just how swingy they are.
High Elves have proven to be one of the most popular player race options in the game, with both Void Elves and Blood Elves having incredibly high play rates. It’s a fantasy that draws in a lot of players. Some of those players are getting turned away due to lack of mechanical support. Something like a Rogue or Hunter gets basically 0 value from picking a Void Elf, because they’re already mobile as is, don’t care about pushback, and would rather have a reliable racial for damage.
Void Elves are one of the few races that genuinely offers nothing to classes that it doesn’t mesh with.