I’d be upset because what the average casual considers hard is a absolute faceroll for me and many other players. The only time I will accept 1 raid difficulty is when classic rolls around.
Not really. I wouldn’t be upset more than likely.
Gives every type of player a chance, although it’ll make all raiding an equal battleground, which isn’t healthy or organic whatsoever, alongside a sense of less progression.
Is that what you thought raiding was like before difficulties were added lol? Less than 1% of players saw naxx, and participation numbers for black temple after like mother and sunwell were even lower until they nerfed them to the absolute ground in the last tbc patch to make it so anyone could do them, but by then the gear didn’t matter
This has nothing to do with classic or older raids. It is a new way going forward that all players have a shot to get the best gear. If you outdo it with your superior skills you beat the game. Grats and move on. The point is what is enough to please somebody in difficulty? And what is too far?
I would happy. The 4 difficulties we have now cannibalize each other in terms of efficiency to gain rewards. Why do mythic when you can chain out more characters and greater amounts of people of the same class/armor type through heroic with a good chance to warforge/TF to equal mythic gear? Why do normal if you are strapped for time, just do lfr. Why not do lfr if there exists a chance for gear to titanforge?
Make one difficulty or at least one with optional hard modes that scales. And make the bosses throughout the raid obvious jumps in difficulty. Lastly don’t tune the final boss of said raid to be a hard wall for top 10 guilds, and the proceed to nerf it over the life of the raid. Just make it static.
So you have the option now of seeing the content and “beating the game” on a lower difficulty but you want the harder content eliminated or nerfed so you can feel better about yourself?
The skill disparity between players is so large from the low end to average to the high end that anything that is “pretty hard but not impossible” for a player on the low end will absolutely bore people on the high end to tears. There’s absolutely no way to make content that is challenging enough for some but still doable for others
The Top 10 guild stuff needs to end. All players should have a shot at getting the best gear. This is not the NBA. It’s a roleplaying game that is online.
They tone down the mechanics, increase the timer or even get rid of it to the kill the boss before it blows up on the raid, the game could still be challenging to a wide section of players as a whole instead of pandering to a specific small group of self-inflicted masochistic people.
Went from a innocent opinion question to being aggressive because that opinion you asked for didn’t match your thoughts. If you think about it logically the game has been out for 15+ years. The skill range of people is so vastly different that we need to accommodate everyone. You can’t expect mythic level players to be satisfied doing heroic level content. The game can be played very casually, you don’t even need to raid to get gear.
It would help with the scaling. I think looking at the FF14 model for their raids for difficulty might help.
Normal mode things are better telegraphed and communicated while steadily upping the mechanics. Failing mechanics adds a debuff to make you take more damage. So, it doesn’t outright kill you, but punishes if you continue to make mistakes or refuse to learn. It’s more friendly to casuals and is fun for both new and expierenced raiders.
Then there’s their Savage mode which blends heroic and mythic. More overlapping Mechanics, more of a mechanic going out. Steadily ramping up to the final boss that usually has an extra form or phase for that difficulty. WoW has actually done that on several mythic bosses.
If they make raids have one difficulty, they better release counts sixteen raids every expac because there’s no way I’m raiding one difficulty for four months of content drought between patches.