A more extreme version of what they’re doing now.
It relies on people playing the game but with micro-transactions not all subs are equal in terms of revenue for Blizzard because now the whales will spend thousands of dollars on things like WoW tokens.
Consider that despite losing players, Blizzard’s revenue is actually up compared to this time last year.
That’s what is meant by subscription count is no longer the focus.
Haven’t they?
Sylvanas has been the villain of the franchise for 3 expansions now. (Legion, BfA, SL) It’s beyond stale. She has to go and by this point it must be pretty final, which means death.
I used to love Sylvanas - she is the character that drew me to the WoW franchise from the beginning. But WoW devs have ruined her IMO - and she is no longer really her and the devs need to let her go. We need a new villain and a new story arc.
Release Shadowlands and double down on borrowed power and covenant systems.
For all the Alliance who are so obsessed with needing her to die that they start lots of threads and post comments in them, there are also probably as many Horde who think the writers have gone out of their way to wreck the story permanently in order to turn her into a monster. As many Horde proportionally, and that’s a lot of players.
And even if this is true (which I have no doubt it is, and that the game is now designed to milk players to buy carries as a normal path to gearing), people who stop playing don’t buy tokens. The game is demotivating to way too many people, who we see continuing to quit.
I mean I want her dead but I’ve already accepted that there’s a pretty good chance they’ll “redeem” her. I’m certainly not going to quit over it, or at least not just that, and I sincerely doubt there’s a statistically relevant number who would. Not that many people even care about the story.
Blizzard did lose more than 70% of their customers. They probably lost 98% of their customers. But they got new customers. 2020 does not have THE SAME PEOPLE as customers as 2005 did. Players leave a game. Other players join.
If the current player base is 3 mil, and the max was 12 mil, then over the last 16 years WoW has probably “lost” at least 30 mil players, and gained similar amounts of new players.
On average, every month sees tens of thousands of players come and go.
I thought they already did?
This feels like a “Meet the Fockers” milk me scene.
Possibly, maybe, I don’t know.
I was just up in Revendreth taking out Nogarsh - there were at least 20 players at this time of day. Uh
Nah
Nah,
I like the borrowed powers. It’s part of the game now. Problem was implementation in SL with the Covenant system.
For most folks it isn’t a big deal. The players affected are the high-end M+++. But that was the “meaningful choice.” You choose based on your play style. Unfortunately that meant not being able to play the Covenant you wanted in favor of the one that gives you the edge. Also not being able to play your favorite spec to get into these groups. That’s when it gets toxic.
Some blame players others blame the devs. It’s a combo.
This.
WoW highest player count was around 12,000,000, so 30% of that is 3,600,000 players. I bet they are well below that already.
You know for a FACT half the playerbase would leave either way? Where did you get this survey from? I was never asked.
there was alot more who liked her before all that. now its half the population of wow.
Probably not care. They can keep this game financially viable with 8 players paying subs, so there is some wiggle room there.
They would add more paid services to classic and SL and more store items.
Theres always sadly enough people who will buy it that unless they took a huge huge population loss on all games they most likely won’t change…
Thats why the game continues to never seem to remove its issues with systems…and never seems to actually listen to any criticism.
They have no reason to change because enough people buy and pay for store, services, bundle packs and wow tokens.
Games dead mate
doomsayer. always saying games dead because what you dont like is in it.