The counterargument is, if premades have to fight other premades, then there would be no advantage to organizing a premade. Why should some semi-afk pug get more honor-per-hour than an organized and focused premade?
What you would need to do is increase the honor-per-hour of premade-vs-premade to make it equivalent to what they would expect from rolling pugs.
why would it be less? why should there be an advantage just cause u can get 10 ppl together? I mean if you are a good premade, u can for sure get more honor than a pug evne if you face other premades. if not⊠then ⊠thats pvp right?
you should not get more honor just because you can get 10 ppl together. you should get more honor because you are BETTER.
There should be no advantage to organizing a premade, thatâs the point. Your advantage is you have better communication with all 15 or 40 people. And you should face equal competition.
âWhy should semi afk bugs get more honor per hour than premadeâ
False assertion. They donât. Also they donât get more honor by afking than someone who is not, regardless of PUG vs non PUG.
They donât need to change anything thereâs no valid argument for why premades should match vs PUGs, ever. It should never happen.
I think there should be an incentive to organizing a premade, it is healthy for the server for people to PvP together as an organized group, in the same way it is healthy for people to join guilds and run raids together. You donât want to reward people for playing by themselves, but you donât want to ruin the game for them either.
Also, premades arenât all equal. The good premades will curbstomp the weak ones. So if premades have to face other premades, the best premade will dominate the other premades until they quit playing, and then all there is left is the one dominant premade and the other premades on the same faction who donât have to face the dominant premade.
Premade vs premade just doesnât work. Either Blizzard will have to let premades PvP against pugs, or theyâll have to give some bonus for premade vs premade(including for the losers).
The only alternative would be to not allow full premades at all, and have the maximum group queue be between 3-5 players.
You could absolutely get more honor-per-hour running pugs than doing a 10-man premade. And in a pug you could be semi-afk or just do dumb stuff like fight in mid, and it wouldnât necessarily affect your honor-per-hour that much. But in a premade you would need to be running at 100% all the time.
Also, the average game length of premade vs premade would also tend to be longer than pug vs pug, which means less honor per hour. And premade vs premade would require the use of a lot more consumables, which means you would need to farm gold outside of BGâs in order to pay for them.
Premade vs premade should absolutely get more honor-per-hour than pugs. But they shouldnât get that honor by ruining the fun for everyone else.
So, players shouldent be rewarded for taking advantage of the core aspect of an MMORPG, so you can be antisocial and not find a group of people to do BGâs with? #Gotoretail
If you truly play in a premade and are as skilled as you think you are, then you should have no issues facing only premades.
Seriously, the best matches I had in Vanilla were against the T2 and T3 guilds at WSG. Playing pugs was the most boring thing ever and winning there, had nothing to do with skill.
Whats more social, getting a group of guildies on discord to chat while running BGâs or spamming âGO TO [insert ariea here]â because everyone is fighting in the middle in chat? Thatâs like saying Dungeon finder is more social than forming a group with your guild/firends you made on the journey.
That means that the quality of the players in premades will decrease, since they will be flooded with the âunwashed massesâ. Getting 10 rtards into discord isnât going to help them beat a decent PuG.
What? The only thing people deserve is to make gains based on their performance. Being in a group or not doesnât mean anything. Grouping does make achieving goals easier and playing more enjoyable, but absolutely nothing about being in a premade makes one a better player or more deserving of gains over an individual.
Classic battlegrounds arenât raids; theyâreâŠbattlegrounds. You get rewarded based on individual performance, whether solo or in a group.
I agree, but beating pugs gives the same honor as beating a premade and is easier and doesnât require the hassle of getting 10 people together on discord(and stopping to find replacements when people leave).
Obviously beating good groups should give more honor than beating bad groups, but forcing premades to play other premades would mean that premades that might beat 90% of pugs, but who lose to 90% of premades, would get much less honor-per-hour than pugs.
The question is, how could a system be devised that actually rewarded people by their performance? And keep in mind it needs to be simple and Vanilla-esque.