the devs said wpvp was going to be bad at the start of legion, and that they weren’t supporting it or dealing with it.
Our discussion definitely got mixed up in something else, I was too busy ![]()
Complex doesn’t make it hard though? When you outgear half the content and can just manhandle your way through mechanics. Don’t stand in that? Don’t worry I have enough health and my healers can heal enough to just ignore it… I assure you normal azshara might be more complex but it’s never harder than hitting 1800. When you hit 1800 you had normal jaina on farm I’m sure.
Trust me it would have, 2s is a super unbalanced bracket… Hitting 1800 last season on a spriest? While facing unholy (any healer ever) would have been very difficult. And spriest isn’t even that bad. I’m just saying you hit 1800 pretty easily at the end of a season… But you were playing an incredibly powerful class and normal jaina would probably still have felt easier.
This is a result of too many difficulties. The ilvl jump between raid tiers is just too much due to the fact that there needs to be 4 different levels of gear in each raid tier.
We could have no templates, with gearing being handled well, and everything would be fine.
that depends on who you ask, for a lot of people more things to track is more difficult. for others faster reaction times are more difficult, and yet for others, perfecting play is more difficult. i happen to enjoy a high level of all 3, but that doesn’t change the fact that keeping track of 10 things going on in a boss fight is more complex than keeping track of a few cds on two classes.
i think we only killed her once ![]()
not really, it probably would have made for a few more losses, but im not a noob when it comes to unholy, my biggest learning curve in arena is dealing with columns, not countering classes.
Man things were so much simpler when there were literally 2 Item lvl’s per tier no matter whether you were raiding or doing pvp. /reminiscing where have all the good times gone?
This literally makes no sense. If power doesn’t matter in relation to pvp or the world how are you evaluating the strength of your character?
DOES GEAR MATTER?
just think of it like this:
remember when u first dinged 120? what… u had like… maybe 90k hp at the most if ur lucky? now people can easily get over 300k hp unbuffed.
so yes gear makes your character not only have way way way more hp but hit way way way harder too, then u also have secondary stats which means more haste, mastery, versa etc. those all help too
You can literally get an addon that tells you when raid mechanics are about to happen.
Loud noise Boss casting BOOM BOOM MOVE on you move to corner.
Loud noise Boss will enrage in 2 minutes.
This post is a joke.
wow is about the meta not balance.
I’m not sure what you’re implying… You know a meta is based on the current balance right? Lol
you can get that in pvp as well:
https://www.curseforge.com/wow/addons/gladiatorlossa2
“greater pyro” “greater pyro” “cloak of shadows”
addons that announce something is happening don’t exactly make things easier if you don’t know how to react, even if you do know how to react, your reaction time matters as well. simply saying you can get DBM therefore PVE bosses are easy is a misnomer.
which is always not balanced…get it.
I like that gear matters in pvp. Smashing bad players with bad gear is one of the reasons I get the good gear. It was the same in original versions of the game as well.
Gear should matter, however, there are no safeguards in place for PVPer’s like having both trinkets adding to your versatility or whatnot. it’s like bringing a knife to a gun fight. Mythic and Raid gear better then PVP gear.
PvP is “balanced” for PvE gear. PvE gear is “balanced” for Raids and Mythic+ runs.
So… PvP is, for the majority of the Player Base, based on PvE gear. Lower tier PvP gear is really nothing in BFA.
Top Tier PvP gear is closer to being “balanced” with the PvE gear.
OT, but the ironic part about this statement is that under 10m the knife is far more dangerous than the gun.
a dull knife to a gun fight.
Probably priest buff/food buff/guardian druid buff. I don’t think it’s actually possible to have 400k health as a dps without 440+ mythic gear in every slot and all buffs active.
BDM tells you what raid mechanic is about to happen. An addon telling you someone is casting a move is not the same as DBM seeing how you are fighting a thinking player is trying to outplay you it is not the same as BDM. DBM warms you about a raid mechanic that never changes meaning 100% chance of success of getting out of mechanic because you know exactly what and when it is going to happen. Let me know when a raid boss pump fakes a pyroblast so you waste your only way of stopping said mechanic. Like I said this post is a joke.
a raid boss is a puzzle to be solved, and once it is solved it becomes immensely easier to reclear, nobody is arguing that, however that is not what i said, go back and reread it since you failed to comprehend it the first time.
modern raid bosses are harder than they used to be, and often require as much situational awareness and reflexes as pvp. what in the world you think that has to do with your opponent thinking, learning and countering is beyond me, but it doesn’t change the fact that its true.