Lots of talk going on in the pally forums about how people want a new Hpally mastery. I was curious if anyone in the monk community wants a new MW mastery. If so, what would you change the mastery too?
An idea I think would be neat would be a new take on the old Gift of the Serpent mastery. Each time you heal, you have a % chance to gain 1 mist infused chi. Can have up to say…200? And certain abilities would consume a set amount of chi. An idea would be like:
Breath of Yu’lon: Cost 75 chi. You draw in your infused chi and release a breath of mist in a 20 yard cone in front of you. Healing is split evenly among all damaged allies.
Or another example
Empowered Mists: 100 chi. Causes your next renewing mist or soothing mist to hit 3 targets instead of 1.
New to monk but this sounds a bit too much like hpriest right now with how their serendipity’s work and it’s not a fun playstyle imo. It causes you to spam overheals at times to just get your major heals back in time for the next mechanic.
I mained a Hpriest in legion and don’t think they are too alike. As a MW monk, at least in raids, you need to have as many renewing mists going as possible, and I tend to keep soothing mist up on the main tank as much as possible.
Maybe I worded it wrong, because I do remember spamming heal on full health targets to get back my serenity.
With the mastery I suggested, you would only gain chi when you actually healed a target. Spamming heals on a full health target would do nothing and would not be able to generate chi for you to use.
Also, pre legion, MW monk already had a chi system and alot of people thought it was super fun. I mained a MW monk until legion which is where the fun of the class for me kinda died off.