Ideas for class changes

Hi guys I have some ideas for some class changes that could better balance PvP! They are as follows:
Subtlety rogue: Damage of echoing reprimand decreased by 10%
Damage of shadowstrike reduced by 20% in PvP combat. Energy cost of shadowstrike is now 25 energy
Backstab damage increased by 100%
Garrote is now baseline for all rogue specs.
Outlaw damage increased by 25%
Assassination: mutilate energy cost reduced to 30
All damage increased by 10%

Kidney shot 5 combo points now lasts 4 seconds (was 5 in PvP combat)

Balance druid:
Damage of starsurge decreased by 25% in pvp situations.
Thorns damage reduced by 30% in PvP combat
Convoke the spirits now casts starsurge less often.

Feral druid:
Damage of all bleeds decreased by 15%

Ret paladin:
Damage of templars verdict and wake of ashes decreased by 25% in pvp.
Word of glory now heals 40% less in pvp (was 20%)
Hand of justice duration reduced to 4 seconds in pvp
All Damage done while in divine shield decreased by 50%

Shadow priest: mindgames is now 30% less effective in pvp
Dispersion Cooldown increased to 3 minutes

Fire mage: greater Pyroblast now does 20% of the targets maximum hp in damage down from 35%.
Triune ward is now 35% effectiveness (down from 50%) in pvp
Frost mage damage increased by 20%

Monk: touch of karma now redirects up to 100% (was 70%) of the monks maximum hp in damage to the target.
Fortifying brew cooldown is now 2.5 mins
Expel harm healing increased by 25%
Paralysis now lasts 4 seconds in pvp
Fist of fury usable while moving
Whirling dragon punch no longer roots the monk in place.
All damage decreased by 10%

Arms warrior: mortal strike and slam now deals 10% less damage
Bladestorm now deals 25% less damage.

Frost DK:
Obliterate now deals 20% less damage
Chillsteak damage nerfed by 40% in pvp combat

MM hunter: aimed shot can now be cast while moving but deals 10% less damage on the move
Aimed shot now costs 45 focus down from 50

BM hunter: kill command damage increased by 50% in pvp combat
Kill shot now deals 30% more damage
Barbed shot now deals 20% more damage

All hunter specializations now have hunters mark which now increases all damage dealt by the hunter to the target by 5%

All hunter specializations now have mending bandage baseline

Thank me later guys, yes I know, I’m a genius.

3 Likes

It this aint

7 Likes

Christie you trippin

4 Likes

The wannabe Kaceytron strikes again. :rofl:

12 Likes

Shut the frick up kiddo

Well made troll post this time, too much free time on your hands.

13 Likes

I feel sincere about these changes

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You may feel sincere about them but that doesn’t change the fact you’re just dumb. :kissing_heart:

15 Likes

I’d take the MM changes. Dunno about anything else.

https://tenor.com/uCO6.gif

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These look good to me :man_shrugging:

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So ur just not gonna buff my DH ???

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please stop posting im running out of spam flags

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I’m sure it’s just an oversight. Christie strikes me as the kind of armchair dev that would buff The Hunt in lieu in actual class abilities without hesitation. I’m thinking slap +25% crit on it and make all the damage upfront.

Why do u hate frost dks lol

Chill streak is a pvp talent lol

Lol! I’ll take it, I’ll take anything that reduces warr/ret/ww dmg at this point.

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The sad part is this wouldnt even save the spec. Even if it was 35% people would probably still play sub over combat.

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I’ve never seen a post get hidden while I was looking at it

not very interesting but so isnt this post

2 Likes

Ok if you let me nerf the hunt

Sorry. Have to claim class fantasy immunity on that one

2 Likes